m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 10 | 0 | moderate | 0 | 0 | 0 | Demonhide Aura moderate transmutation [evil]; CL 10thSlot none; Price 20,000 gp; Weight 10 lbs.DESCRIPTIONThis rough, leathery hide is peeled from the body of a demon in strips-it may be scaly, warty, scabrous, or even covered in rank, greasy fur or feathers. To be grafted with demonhide, the recipient must first have its own skin flayed off, taking 1d4 points each of Dexterity, Constitution, and Charisma damage in the process. Once grafted, demonhide grants the wearer a +1 natural armor bonus to Armor Class and resistance 5 to electricity. In addition, the recipient is immune to contact poison and gains a +4 bonus on saving throws against poisons delivered by injury (including those delivered by a touch attacks). CONSTRUCTIONRequirements Craft Wondrous Item, barkskin, delay poison, resist energy; Cost 10,000 gp | 1000000 | Craft Wondrous Item, barkskin, delay poison, resist energy | 0 | NULL | 10000 | Demonhide | 0 | Wondrous Item | 0 | 20000 | 0 | 0 | 10 lbs. | 0 | none | 20000 | 0 | 1 | 0 | 10 | moderate transmutation [evil] | 0 | 0 | 0 | AP 74 | This rough, leathery hide is peeled from the body of a demon in strips-it may be scaly, warty, scabrous, or even covered in rank, greasy fur or feathers. To be grafted with demonhide, the recipient must first have its own skin flayed off, taking 1d4 points each of Dexterity, Constitution, and Charisma damage in the process. Once grafted, demonhide grants the wearer a +1 natural armor bonus to Armor Class and resistance 5 to electricity. In addition, the recipient is immune to contact poison and gains a +4 bonus on saving throws against poisons delivered by injury (including those delivered by a touch attacks). |
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