m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | faint | 0 | 0 | 0 | Discerning Goggles Aura faint divination; CL 3rdSlot eyes; Price 13,500 gp; Weight -DESCRIPTIONThis eyewear consists of two thick, gold-rimmed glass lenses encased in a leather band. When worn over the eyes, a pair of discerning goggles allows you to determine creatures' alignments with a single look. Good creatures appear to faintly glow blue and evil creatures to faintly glow red. Neutral-aligned creatures appear normal, as do creatures under the effect of an undetectable alignment spell or similar effect. These goggles function only during times when you normally would possess sight; for example, they do not work in darkness unless you possess darkvision. CONSTRUCTIONRequirements Craft Wondrous Item, detect good, detect evil; Cost 6,750 gp | 675000 | Craft Wondrous Item, detect good, detect evil | 0 | NULL | 6750 | Discerning Goggles | 0 | Wondrous Item | 0 | 13500 | 0 | 0 | - | 0 | eyes | 13500 | 1 | 0 | 0 | 3 | faint divination | 0 | 0 | 0 | Dungeoneers Handbook | This eyewear consists of two thick, gold-rimmed glass lenses encased in a leather band. When worn over the eyes, a pair of discerning goggles allows you to determine creatures' alignments with a single look. Good creatures appear to faintly glow blue and evil creatures to faintly glow red. Neutral-aligned creatures appear normal, as do creatures under the effect of an undetectable alignment spell or similar effect. These goggles function only during times when you normally would possess sight; for example, they do not work in darkness unless you possess darkvision. |
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