m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | moderate | 0 | 0 | 0 | Drinking Horn Of Bottomless Valor Aura moderate enchantment; CL 10thSlot none; Price 24,000 gp; Weight 2 lbs.DESCRIPTIONThis horn is bound with fittings of gold and decorated with ornate carvings depicting scenes of glorious battle. A fully charged horn has 3 charges-charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it's owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits: 1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute. 2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes. 3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as she is enlarged. A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion-it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn. CONSTRUCTIONRequirements Craft Wondrous Item, aid, enlarge person, heroism; Cost 12,000 gp | 1200000 | Craft Wondrous Item, aid, enlarge person, heroism | 0 | NULL | 12000 | Drinking Horn Of Bottomless Valor | 0 | Wondrous Item | 0 | 24000 | 0 | 0 | 2 lbs. | 0 | none | 24000 | 0 | 0 | 0 | 10 | moderate enchantment | 0 | 0 | 1 | Ultimate Equipment | This horn is bound with fittings of gold and decorated with ornate carvings depicting scenes of glorious battle. A fully charged horn has 3 charges-charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it's owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits: 1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute. 2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes. 3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as she is enlarged. A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion-it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn. |
---|