m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | moderate | 0 | 0 | 0 | Drinking Horn Of The Panacea Aura moderate conjuration; CL 7thSlot none; Price 12,000 gp; Weight 1 lb.DESCRIPTIONThis drinking horn is made from the highly polished tusk of some great beast. Etched around the rim are stylized waves and sea creatures. The horn typically appears empty, but once per day a creature holding it can command it to fill with a liquid that, when consumed, has the effect of one of four spells: cure serious wounds, lesser restoration, neutralize poison, or remove disease. Consuming a drink from the horn is a standard action that provokes attacks of opportunity. No matter the spell chosen, the drink in the horn has the appearance and honeyed fragrance of summer mead. If the liquid is not consumed within 1 minute or is spilled from the horn, its effects are wasted. CONSTRUCTIONRequirements Craft Wondrous Item, cure serious wounds, lesser restoration, neutralize poison, remove disease; Cost 6,000 gp | 600000 | Craft Wondrous Item, cure serious wounds, lesser restoration, neutralize poison, remove disease | 0 | NULL | 6000 | Drinking Horn Of The Panacea | 0 | Wondrous Item | 0 | 12000 | 1 | 0 | 1 lb. | 0 | none | 12000 | 0 | 0 | 0 | 7 | moderate conjuration | 0 | 0 | 0 | Advanced Class Guide | This drinking horn is made from the highly polished tusk of some great beast. Etched around the rim are stylized waves and sea creatures. The horn typically appears empty, but once per day a creature holding it can command it to fill with a liquid that, when consumed, has the effect of one of four spells: cure serious wounds, lesser restoration, neutralize poison, or remove disease. Consuming a drink from the horn is a standard action that provokes attacks of opportunity. No matter the spell chosen, the drink in the horn has the appearance and honeyed fragrance of summer mead. If the liquid is not consumed within 1 minute or is spilled from the horn, its effects are wasted. |
---|