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Dust Of Disjunction

Aura moderate abjuration and evocation; CL 10th
Slot none; Price 2,500 gp; Weight -

DESCRIPTION

DESCRIPTION This fine powder looks like crushed diamonds. A single handful of this substance can be thrown in a 15-foot cone, at which point it attempts to absorb and neutralize any magic it comes in contact with. The magical properties of each unattended magic item in the area are suppressed for 1d4 rounds as if targeted by dispel magic spell (caster level 10th). Each creature in the area is affected as if by a targeted dispel magic, though the user cannot specify a spell effect to dispel; if a target has no spells affecting it, the dust instead attempts to suppress the abilities of one magic item carried by the target, selected at random following the rules for items surviving a saving throw (Pathfinder RPG Core Rulebook 217). The dust does not affect other ongoing magical effects.

Dust of disjunction h as a curious effect o n golems, which also demonstrate anti-magical properties. A golem exposed to this dust must succeed at a DC 17 Fortitude save or be staggered for 1 minute. At the end of its turn, a staggered golem may attempt a new saving throw to end the staggered effect.


CONSTRUCTION

Requirements Craft Wondrous Item, dispel magic, shatter; Cost 1,250 gp
125000Craft Wondrous Item, dispel magic, shatter0NULL1250Dust Of Disjunction0Wondrous Item1250000-0none250000010moderate abjuration and evocation010PFS S5-16This fine powder looks like crushed diamonds. A single handful of this substance can be thrown in a 15-foot cone, at which point it attempts to absorb and neutralize any magic it comes in contact with. The magical properties of each unattended magic item in the area are suppressed for 1d4 rounds as if targeted by dispel magic spell (caster level 10th). Each creature in the area is affected as if by a targeted dispel magic, though the user cannot specify a spell effect to dispel; if a target has no spells affecting it, the dust instead attempts to suppress the abilities of one magic item carried by the target, selected at random following the rules for items surviving a saving throw (Pathfinder RPG Core Rulebook 217). The dust does not affect other ongoing magical effects. Dust of disjunction h as a curious effect o n golems, which also demonstrate anti-magical properties. A golem exposed to this dust must succeed at a DC 17 Fortitude save or be staggered for 1 minute. At the end of its turn, a staggered golem may attempt a new saving throw to end the staggered effect.