m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 5 | 0 | moderate | 0 | 0 | 0 | Ebony Bolero Aura moderate conjuration; CL 9thSlot shoulders; Price 18,000 gp; Weight 5 lbs.DESCRIPTIONWisps of black smoke dance above these gray, fetchling-made pauldrons. The wearer can manipulate these strands of shadow matter, assailing a target within 60 feet as a move action to create any of the effects listed below. All sustained effects last as long as the wearer concentrates to maintain them or up to 1 minute. The effects of these shadowy tendrils can be ignored with a successful DC 16 Will save. An ebony bolero has 5 charges, which regenerate at dusk each day. Each of the following assaults uses 1 charge. CONSTRUCTIONRequirements Craft Wondrous Item, shadow conjuration; Cost 9,000 gp | 900000 | Craft Wondrous Item, shadow conjuration | 0 | NULL | 9000 | Ebony Bolero | 0 | Wondrous Item | 0 | 18000 | 1 | 0 | 5 lbs. | 0 | shoulders | 18000 | 0 | 0 | 0 | 9 | moderate conjuration | 0 | 0 | 0 | Agents Of Evil | Wisps of black smoke dance above these gray, fetchling-made pauldrons. The wearer can manipulate these strands of shadow matter, assailing a target within 60 feet as a move action to create any of the effects listed below. All sustained effects last as long as the wearer concentrates to maintain them or up to 1 minute. The effects of these shadowy tendrils can be ignored with a successful DC 16 Will save. An ebony bolero has 5 charges, which regenerate at dusk each day. Each of the following assaults uses 1 charge. • Emotion: The wearer can smother a target's emotions as if by a calm emotions spell. Alternatively, the wearer can force a creature with the rage class ability to enter a raging state for at least 1 round (though the target can remain in this state longer if it chooses). The wearer can expend 2 charges when using this ability to increase the duration the target must rage to 3 rounds. • Memory: The wearer can blot out the target's memories of events from the past minute. This functions as modify memory, but can only eliminate memories. • Thoughts: The wearer can delve into a target's mind and pluck out thoughts, as per detect thoughts. • Vision: The wearer can wind wisps of shadow matter around a creature's eyes, blinding it for as long as the wearer concentrates. Darkvision can't penetrate this supernatural darkness, but the see in darkness universal monster ability can. |
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