m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 4 | 0 | moderate | 0 | 0 | 0 | Eyeball Jar Aura moderate divination; CL 11thSlot none; Price 8,000 gp; Weight 4 lbs.DESCRIPTIONWhen created, this clear glass jar contains four eyeballs floating in a viscous fluid. As long as the jar contains at least three eyeballs, the eyeball jar grants its wielder all-around vision. Additionally, the eyeball jar grants its wielder a +2 bonus on saving throws against gaze attacks. Any time the jar's wielder fails a save against a gaze attack, she may, as an immediate action, expend one eyeball to absorb the effects of the gaze attack. This negates the gaze attack's effects as if the wielder had made her save, but destroys the eyeball. When the last eyeball in the jar is destroyed, the eyeball jar shatters and becomes useless. A jar found with fewer than four eyeballs is worth 25% less for each missing eyeball. CONSTRUCTIONRequirements Craft Wondrous Item, blindness/deafness, true seeing; Cost 4,000 gp | 400000 | Craft Wondrous Item, blindness/deafness, true seeing | 0 | NULL | 4000 | Eyeball Jar | 0 | Wondrous Item | 0 | 8000 | 0 | 0 | 4 lbs. | 0 | none | 8000 | 1 | 0 | 0 | 11 | moderate divination | 0 | 0 | 0 | PFS S5-14 | When created, this clear glass jar contains four eyeballs floating in a viscous fluid. As long as the jar contains at least three eyeballs, the eyeball jar grants its wielder all-around vision. Additionally, the eyeball jar grants its wielder a +2 bonus on saving throws against gaze attacks. Any time the jar's wielder fails a save against a gaze attack, she may, as an immediate action, expend one eyeball to absorb the effects of the gaze attack. This negates the gaze attack's effects as if the wielder had made her save, but destroys the eyeball. When the last eyeball in the jar is destroyed, the eyeball jar shatters and becomes useless. A jar found with fewer than four eyeballs is worth 25% less for each missing eyeball. |
---|