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1000strong000

Flying Sled

Aura strong conjuration; CL 12th
Slot none; Price 80,000 gp; Weight 100 lbs.

DESCRIPTION

A flying sled is a small vehicle akin to a rowboat, and is covered in metallic veins. The sled can hold one occupant. A psychic pilot can the control the craft. Without a psychic pilot, a flying sled acts in all regards as a rowboat (Pathfinder RPG Ultimate Combat 185). A control helmet that fits a Small or Medium creature is linked by cables to the metal veins of the sled. When a psychic creature (one with levels in an occult class, the Psychic Sensitivity feat, or the ability to use psychic spell-like abilities) wears the control helmet, the flying sled gains the following abilities.

  • The sled can fly with a maximum speed of 100 feet and acceleration of 30 feet.
  • The sled gains fast healing 2 when reduced below half its starting hit points. Damage above this threshold must be repaired normally.
Along with the abilities granted to the flying sled when piloted by a psychic creature, the pilot gains the following additional ability.
  • Once per day, the pilot can take a full-round action to transport herself and the flying sled between the Astral Plane and the Material Plane. This ability otherwise functions as plane shift.


CONSTRUCTION

Requirements Craft Wondrous Item, overland flight, plane shift; Cost 40,000 gp
4000000Craft Wondrous Item, overland flight, plane shift0NULL40000Flying Sled0Wondrous Item08000010100 lbs.0none8000000012strong conjuration000Occult AdventuresA flying sled is a small vehicle akin to a rowboat, and is covered in metallic veins. The sled can hold one occupant. A psychic pilot can the control the craft. Without a psychic pilot, a flying sled acts in all regards as a rowboat (Pathfinder RPG Ultimate Combat 185). A control helmet that fits a Small or Medium creature is linked by cables to the metal veins of the sled. When a psychic creature (one with levels in an occult class, the Psychic Sensitivity feat, or the ability to use psychic spell-like abilities) wears the control helmet, the flying sled gains the following abilities. • The sled can fly with a maximum speed of 100 feet and acceleration of 30 feet. • The sled gains fast healing 2 when reduced below half its starting hit points. Damage above this threshold must be repaired normally. Along with the abilities granted to the flying sled when piloted by a psychic creature, the pilot gains the following additional ability. • Once per day, the pilot can take a full-round action to transport herself and the flying sled between the Astral Plane and the Material Plane. This ability otherwise functions as plane shift.