m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 100 | 0 | strong | 0 | 0 | 0 | Flying Sled Aura strong conjuration; CL 12thSlot none; Price 80,000 gp; Weight 100 lbs.DESCRIPTIONA flying sled is a small vehicle akin to a rowboat, and is covered in metallic veins. The sled can hold one occupant. A psychic pilot can the control the craft. Without a psychic pilot, a flying sled acts in all regards as a rowboat (Pathfinder RPG Ultimate Combat 185). A control helmet that fits a Small or Medium creature is linked by cables to the metal veins of the sled. When a psychic creature (one with levels in an occult class, the Psychic Sensitivity feat, or the ability to use psychic spell-like abilities) wears the control helmet, the flying sled gains the following abilities.
CONSTRUCTIONRequirements Craft Wondrous Item, overland flight, plane shift; Cost 40,000 gp | 4000000 | Craft Wondrous Item, overland flight, plane shift | 0 | NULL | 40000 | Flying Sled | 0 | Wondrous Item | 0 | 80000 | 1 | 0 | 100 lbs. | 0 | none | 80000 | 0 | 0 | 0 | 12 | strong conjuration | 0 | 0 | 0 | Occult Adventures | A flying sled is a small vehicle akin to a rowboat, and is covered in metallic veins. The sled can hold one occupant. A psychic pilot can the control the craft. Without a psychic pilot, a flying sled acts in all regards as a rowboat (Pathfinder RPG Ultimate Combat 185). A control helmet that fits a Small or Medium creature is linked by cables to the metal veins of the sled. When a psychic creature (one with levels in an occult class, the Psychic Sensitivity feat, or the ability to use psychic spell-like abilities) wears the control helmet, the flying sled gains the following abilities. • The sled can fly with a maximum speed of 100 feet and acceleration of 30 feet. • The sled gains fast healing 2 when reduced below half its starting hit points. Damage above this threshold must be repaired normally. Along with the abilities granted to the flying sled when piloted by a psychic creature, the pilot gains the following additional ability. • Once per day, the pilot can take a full-round action to transport herself and the flying sled between the Astral Plane and the Material Plane. This ability otherwise functions as plane shift. |
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