m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | faint | 0 | 0 | 0 | Galvanic Gauntlets Aura faint evocation; CL 5th; Scaling prizeSlot hands; Price 1,882 gp; Weight 2 lbs.DESCRIPTIONThese gloves are woven of a fine copper mesh and wire, and infuse the wearer's hands with an electric charge. The wearer can use the galvanic gauntlets to make a melee touch attack dealing 1d6 points of electricity damage. She gains a +3 bonus on the attack if the target is wearing metal armor or is composed of metal. CONSTRUCTIONRequirements Craft Wondrous Item, chain lightning, shocking grasp; Cost 18,302 gp | 1830200 | Craft Wondrous Item, chain lightning, shocking grasp | 0 | NULL | 18302 | Galvanic Gauntlets | 0 | Wondrous Item | 1 | 1882 | 0 | 0 | 2 lbs. | 0 | hands | 1882 | 0 | 0 | prize | 0 | 5 | faint evocation | 0 | 0 | 0 | Pathfinder Unchained | These gloves are woven of a fine copper mesh and wire, and infuse the wearer's hands with an electric charge. The wearer can use the galvanic gauntlets to make a melee touch attack dealing 1d6 points of electricity damage. She gains a +3 bonus on the attack if the target is wearing metal armor or is composed of metal. 7th Level: The touch attack's damage increases to 2d6 points of electricity damage. 9th Level: If the wearer uses her hands to make unarmed strikes (including when making a combat maneuver check to damage an opponent in a grapple), those attacks deal an additional 1d6 points of electricity damage on each hit, as if she were using a weapon with the shock weapon special ability. 11th Level: Any item held in the wearer's hands gains a powerful static charge, and any creature attempting to disarm the wearer of an object she is holding (or to make a steal combat maneuver against the gloves themselves) takes 1d6 points of electrical damage and must succeed at a DC 19 Fortitude save or be staggered for 1 round by the shock. This static charge does not harm items the wearer is holding. 13th Level: The shock ability of the gauntlets improves to the shocking burst weapon special ability. 15th Level: Once per day when the wearer hits a creature with the gauntlets' touch attack, she can create electric arcs that strike nearby creatures. This functions as though the target of the attack had been the primary target of a chain lightning spell (Reflex DC 19 half), though the hit creature doesn't take any additional damage. |
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