m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | faint | 0 | 0 | 0 | Gauntlets Of Twisting Vines Aura faint transmutation; CL 3rdSlot hands; Price 5,000 gp; Weight 2 lbs.DESCRIPTIONThese wrist wraps are actually dark, thorny vines that constantly move and twist around the wearer's hands of their own accord. The wearer gains a +2 circumstance bonus on combat maneuver checks to disarm, grapple, and stealAPG. Once per day when the wearer successfully pins a foe with a grapple check, the vines can move off the wearer (ending the circumstance bonus on combat maneuver checks), envelop the target, and tie it up. A tied-up victim can escape the vines by succeeding at a combat maneuver or Escape Artist check with a DC equal to the result of the combat maneuver check that pinned the victim. The character who was wearing the gauntlets when they were used to envelop a target can remove them from the target as a move action. Any other creature must succeed at a combat maneuver or Strength check at the same DC to pry the gauntlets loose of an enveloped target. CONSTRUCTIONRequirements Craft Wondrous Item, Improved Grapple, entangle; Cost 2,500 gp | 250000 | Craft Wondrous Item, Improved Grapple, entangle | 0 | NULL | 2500 | Gauntlets Of Twisting Vines | 0 | Wondrous Item | 0 | 5000 | 0 | 0 | 2 lbs. | 0 | hands | 5000 | 0 | 1 | 0 | 3 | faint transmutation | 0 | 0 | 0 | Heroes Of The Wild | These wrist wraps are actually dark, thorny vines that constantly move and twist around the wearer's hands of their own accord. The wearer gains a +2 circumstance bonus on combat maneuver checks to disarm, grapple, and stealAPG. Once per day when the wearer successfully pins a foe with a grapple check, the vines can move off the wearer (ending the circumstance bonus on combat maneuver checks), envelop the target, and tie it up. A tied-up victim can escape the vines by succeeding at a combat maneuver or Escape Artist check with a DC equal to the result of the combat maneuver check that pinned the victim. The character who was wearing the gauntlets when they were used to envelop a target can remove them from the target as a move action. Any other creature must succeed at a combat maneuver or Strength check at the same DC to pry the gauntlets loose of an enveloped target. |
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