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20faint000

Gauntlets Of Twisting Vines

Aura faint transmutation; CL 3rd
Slot hands; Price 5,000 gp; Weight 2 lbs.

DESCRIPTION

These wrist wraps are actually dark, thorny vines that constantly move and twist around the wearer's hands of their own accord. The wearer gains a +2 circumstance bonus on combat maneuver checks to disarm, grapple, and stealAPG. Once per day when the wearer successfully pins a foe with a grapple check, the vines can move off the wearer (ending the circumstance bonus on combat maneuver checks), envelop the target, and tie it up. A tied-up victim can escape the vines by succeeding at a combat maneuver or Escape Artist check with a DC equal to the result of the combat maneuver check that pinned the victim. The character who was wearing the gauntlets when they were used to envelop a target can remove them from the target as a move action. Any other creature must succeed at a combat maneuver or Strength check at the same DC to pry the gauntlets loose of an enveloped target.


CONSTRUCTION

Requirements Craft Wondrous Item, Improved Grapple, entangle; Cost 2,500 gp
250000Craft Wondrous Item, Improved Grapple, entangle0NULL2500Gauntlets Of Twisting Vines0Wondrous Item05000002 lbs.0hands50000103faint transmutation000Heroes Of The WildThese wrist wraps are actually dark, thorny vines that constantly move and twist around the wearer's hands of their own accord. The wearer gains a +2 circumstance bonus on combat maneuver checks to disarm, grapple, and stealAPG. Once per day when the wearer successfully pins a foe with a grapple check, the vines can move off the wearer (ending the circumstance bonus on combat maneuver checks), envelop the target, and tie it up. A tied-up victim can escape the vines by succeeding at a combat maneuver or Escape Artist check with a DC equal to the result of the combat maneuver check that pinned the victim. The character who was wearing the gauntlets when they were used to envelop a target can remove them from the target as a move action. Any other creature must succeed at a combat maneuver or Strength check at the same DC to pry the gauntlets loose of an enveloped target.