m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
00moderate000

Gloves Of Stolen Breath

Aura moderate conjuration and necromancy; CL 9th
Slot hands; Price 54,000 gp; Weight -

DESCRIPTION

These black leather gloves feel like warm, living skin to the touch. When the wearer delivers a coup de grace that kills an opponent, she can target a single creature within 30 feet that has died within the previous 3 rounds as a free action. The target creature is healed as if with a breath of life spell (regaining 5d8+9 hit points), and if the creature's hit point total is then greater than a negative amount equal to its Constitution score, it comes back to life and stabilizes at its new hit point total. As with the breath of life spell, creatures brought back to life gain a temporary negative level that lasts for 1 day, but this effect can save creatures slain by death effects. This effect cannot damage undead creatures. The opponent killed by the coup de grace must have a number of Hit Dice equal to or greater than the target slain creature's Hit Dice or the gloves' ability is not triggered.


CONSTRUCTION

Requirements Craft Wondrous Item, breath of life, death knell; Cost 27,000 gp
2700000Craft Wondrous Item, breath of life, death knell0NULL27000Gloves Of Stolen Breath0Wondrous Item05400010-1hands540000009moderate conjuration and necromancy000Healer's HandbookThese black leather gloves feel like warm, living skin to the touch. When the wearer delivers a coup de grace that kills an opponent, she can target a single creature within 30 feet that has died within the previous 3 rounds as a free action. The target creature is healed as if with a breath of life spell (regaining 5d8+9 hit points), and if the creature's hit point total is then greater than a negative amount equal to its Constitution score, it comes back to life and stabilizes at its new hit point total. As with the breath of life spell, creatures brought back to life gain a temporary negative level that lasts for 1 day, but this effect can save creatures slain by death effects. This effect cannot damage undead creatures. The opponent killed by the coup de grace must have a number of Hit Dice equal to or greater than the target slain creature's Hit Dice or the gloves' ability is not triggered.