m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | faint | 0 | 0 | 0 | Goblin Fire Drum Aura faint transmutation; CL 3rdSlot none; Price 2,000 gp; Weight 1 lb.DESCRIPTIONThis small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the player deal an additional 1 point of fire damage (or 2 points for the greater version). All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues. A greater goblin fire drum has all the above abilities and can create pyrotechnics once per day. CONSTRUCTIONRequirements Craft Wondrous Item, pyrotechnics, spark (Advanced Player's Guide); Cost 1,000 gp | 100000 | Craft Wondrous Item, pyrotechnics, spark (Advanced Player's Guide) | 0 | NULL | 1000 | Goblin Fire Drum | 0 | Wondrous Item | 0 | 2000 | 0 | 0 | 1 lb. | 0 | none | 2000 | 0 | 1 | 0 | 3 | faint transmutation | 0 | 0 | 0 | Ultimate Equipment | This small crude-looking drum is attached to a strap long enough to loop around the wearer's neck. A successful DC 12 Perform (percussion) check activates the drum, which enhances any nearby natural or magical fire as long as the bearer spends a move action each round to continue playing. All fires (including fire spells and effects) within 30 feet of the player deal an additional 1 point of fire damage (or 2 points for the greater version). All unattended flammable alchemical objects such as tindertwigs, flasks of oil or alchemist's fire, and fireworks within this range have a 10% chance of spontaneously igniting or exploding (as appropriate to the item) when the drum activates. This chance increases by 5% each round and is checked at the start of the performer's turn as long as the playing continues. A greater goblin fire drum has all the above abilities and can create pyrotechnics once per day. |
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