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20moderate000

Harp of Storms

Aura moderate evocation; CL 7th
Slot none; Price 22,000 gp; Weight 2 lbs.

DESCRIPTION

This small harp is carved from whale ivory, and its frame is filigreed with delicate gold patterns depicting winds and clouds. Up to three times per day as a standard action, you can use a harp of storms to surround yourself with an aura of brisk wind that grants you a 20% miss chance against all ranged attacks. This wind cloak effect lasts for 1 minute. At any time during that minute, you may strike additional notes on the harp of storms in order to produce one of the following three effects.

  • Air Walk: You cause the winds to lift you off the ground, granting you the effects of an air walk spell for 1 round. This is normally a move action, but if you succeed at a DC 15 Perform (strings) check, it is a swift action.
  • Gust of Wind: You can direct the winds surrounding you to duplicate the effects of a gust of wind spell. This is a standard action.
  • Lightning Strike: As a standard action, make a Perform (strings) check. You cause a bolt of lightning to strike a single foe within 30 feet, dealing an amount of electricity damage equal to the result of your Perform (strings) check. The target gets a DC 15 Reflex save to halve the damage caused by this lightning strike.


CONSTRUCTION

Requirements Craft Wondrous Item, air walk, call lightning, gust of wind; Cost 11,000 gp
1100000Craft Wondrous Item, air walk, call lightning, gust of wind0NULL11000Harp of Storms0Wondrous Item122000002 lbs.0none220000007moderate evocation000Lands Of The Linnorm KingsThis small harp is carved from whale ivory, and its frame is filigreed with delicate gold patterns depicting winds and clouds. Up to three times per day as a standard action, you can use a harp of storms to surround yourself with an aura of brisk wind that grants you a 20% miss chance against all ranged attacks. This wind cloak effect lasts for 1 minute. At any time during that minute, you may strike additional notes on the harp of storms in order to produce one of the following three effects. • Air Walk: You cause the winds to lift you off the ground, granting you the effects of an air walk spell for 1 round. This is normally a move action, but if you succeed at a DC 15 Perform (strings) check, it is a swift action. • Gust of Wind: You can direct the winds surrounding you to duplicate the effects of a gust of wind spell. This is a standard action. • Lightning Strike: As a standard action, make a Perform (strings) check. You cause a bolt of lightning to strike a single foe within 30 feet, dealing an amount of electricity damage equal to the result of your Perform (strings) check. The target gets a DC 15 Reflex save to halve the damage caused by this lightning strike.