m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | faint | 0 | 0 | 0 | Helm Of The Mammoth Lord Aura faint transmutation; CL 5thSlot head; Price 8,500 gp; Weight 3 lbs.DESCRIPTIONThis hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer's face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction. The helm of the mammoth lord also protects the wearer from cold environments as the endure elements spell. Furthermore, it provides a +5 competence bonus to Handle Animal, Ride, and wild empathy checks with elephants, mammoths, mastodons, and other similar elephant-like creatures. On command, the wearer may use detect animals or plants, but can only detect elephant-like creatures. On command, the wearer may use speak with animals, but only to communicate with elephant-like creatures. CONSTRUCTIONRequirements Craft Wondrous Item, beast shape I, charm animal, detect animals or plants, speak with animals, creator must have 5 ranks in Handle Animal and Ride; Cost 4,250 gp | 425000 | Craft Wondrous Item, beast shape I, charm animal, detect animals or plants, speak with animals, creator must have 5 ranks in Handle Animal and Ride | 0 | NULL | 4250 | Helm Of The Mammoth Lord | 0 | Wondrous Item | 0 | 8500 | 0 | 0 | 3 lbs. | 0 | head | 8500 | 0 | 1 | 0 | 5 | faint transmutation | 0 | 0 | 0 | Ultimate Equipment | This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer's face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction. The helm of the mammoth lord also protects the wearer from cold environments as the endure elements spell. Furthermore, it provides a +5 competence bonus to Handle Animal, Ride, and wild empathy checks with elephants, mammoths, mastodons, and other similar elephant-like creatures. On command, the wearer may use detect animals or plants, but can only detect elephant-like creatures. On command, the wearer may use speak with animals, but only to communicate with elephant-like creatures. |
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