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30strong00neutral good14

Helmet Of The Golden General

Aura strong divination; CL 13th
Slot none; Price 62,000 gp; Weight 3 lbs.

STATISTICS

AL neutral good; Ego 14
Int 14, Wis 16, Cha 14
Senses 30 ft.
Communication
Languages speech (Common and four other languages)

DESCRIPTION

This golden gem-studded helmet acts like a crown of conquest and grants its wielder three performance or teamwork feats. The wearer can use each of these feats as if it were on his feat list. Once chosen, at the time of the item's creation, these feats cannot be changed. The helmet must be worn for 24 hours in order to gain the teamwork or performance feats.

Furthermore this helmet can speak through a central ruby that sits over the nose guard of the helmet. It knows Common and four other languages. These helmets are always confident-even arrogant-and give a running commentary of the battle, praising heroism, chiding tactical missteps, and giving its wearer and its allies martial advice. It has the following other powers.

  • Three times per day, it can affect its wearer or an ally within 30 feet as the true strike spell.

  • Three times per day, it can attempt to demoralize all enemies within 30 feet as a free action, as if using the Intimidate skill. The helmet's Intimidate is bonus +17.


CONSTRUCTION

Requirements Craft Wondrous Item, the item's performance and teamwork feat, bless, eagle's splendor, prayer, scare, true strike; Cost 31,000 gp
3100000Craft Wondrous Item, the item's performance and teamwork feat, bless, eagle's splendor, prayer, scare, true strike14NULL31000Helmet Of The Golden General16Wondrous Item030 ft.6200014003 lbs.0head6200010013speech (Common and four other languages)strong divination000Ultimate EquipmentThis golden gem-studded helmet acts like a crown of conquest and grants its wielder three performance or teamwork feats. The wearer can use each of these feats as if it were on his feat list. Once chosen, at the time of the item's creation, these feats cannot be changed. The helmet must be worn for 24 hours in order to gain the teamwork or performance feats. Furthermore this helmet can speak through a central ruby that sits over the nose guard of the helmet. It knows Common and four other languages. These helmets are always confident-even arrogant-and give a running commentary of the battle, praising heroism, chiding tactical missteps, and giving its wearer and its allies martial advice. It has the following other powers. • Three times per day, it can affect its wearer or an ally within 30 feet as the true strike spell. • Three times per day, it can attempt to demoralize all enemies within 30 feet as a free action, as if using the Intimidate skill. The helmet's Intimidate is bonus +17.