m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
00faint000

Hivebrain Symbiote

Aura faint transmutation; CL 9th
Slot neck; Price 1,000 gp; Weight -

DESCRIPTION

This red maggot constantly writhes and distends, snapping a small pair of pincers. A combination of hellwasp and worm, the hivebrain symbiote grants an echo of a hive mind when attached to an intelligent creature. When placed on the back of a host's neck as a standard action, the hivebrain symbiote attaches painlessly and immediately boosts the host's mental faculties. While having a hivebrain symbiote attached, as an immediate action the host can reroll a concentration check or an Intelligence-based check. The host must take the second roll, even if it is worse. An attached hivebrain symbiote continues to function for a number of hours equal to the host's Intelligence modifier (minimum 1 hour) before falling off and dying. A hivebrain symbiote dies immediately if removed before this time elapses.


CONSTRUCTION

Requirements Craft Wondrous Item, mnemonic enhancement; Cost 500 gp
50000Craft Wondrous Item, mnemonic enhancement0NULL500Hivebrain Symbiote0Wondrous Item0100000-0neck10000109faint transmutation000AP 87This red maggot constantly writhes and distends, snapping a small pair of pincers. A combination of hellwasp and worm, the hivebrain symbiote grants an echo of a hive mind when attached to an intelligent creature. When placed on the back of a host's neck as a standard action, the hivebrain symbiote attaches painlessly and immediately boosts the host's mental faculties. While having a hivebrain symbiote attached, as an immediate action the host can reroll a concentration check or an Intelligence-based check. The host must take the second roll, even if it is worse. An attached hivebrain symbiote continues to function for a number of hours equal to the host's Intelligence modifier (minimum 1 hour) before falling off and dying. A hivebrain symbiote dies immediately if removed before this time elapses.