m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | faint | 0 | 0 | 0 | Hivebrain Symbiote Aura faint transmutation; CL 9thSlot neck; Price 1,000 gp; Weight -DESCRIPTIONThis red maggot constantly writhes and distends, snapping a small pair of pincers. A combination of hellwasp and worm, the hivebrain symbiote grants an echo of a hive mind when attached to an intelligent creature. When placed on the back of a host's neck as a standard action, the hivebrain symbiote attaches painlessly and immediately boosts the host's mental faculties. While having a hivebrain symbiote attached, as an immediate action the host can reroll a concentration check or an Intelligence-based check. The host must take the second roll, even if it is worse. An attached hivebrain symbiote continues to function for a number of hours equal to the host's Intelligence modifier (minimum 1 hour) before falling off and dying. A hivebrain symbiote dies immediately if removed before this time elapses. CONSTRUCTIONRequirements Craft Wondrous Item, mnemonic enhancement; Cost 500 gp | 50000 | Craft Wondrous Item, mnemonic enhancement | 0 | NULL | 500 | Hivebrain Symbiote | 0 | Wondrous Item | 0 | 1000 | 0 | 0 | - | 0 | neck | 1000 | 0 | 1 | 0 | 9 | faint transmutation | 0 | 0 | 0 | AP 87 | This red maggot constantly writhes and distends, snapping a small pair of pincers. A combination of hellwasp and worm, the hivebrain symbiote grants an echo of a hive mind when attached to an intelligent creature. When placed on the back of a host's neck as a standard action, the hivebrain symbiote attaches painlessly and immediately boosts the host's mental faculties. While having a hivebrain symbiote attached, as an immediate action the host can reroll a concentration check or an Intelligence-based check. The host must take the second roll, even if it is worse. An attached hivebrain symbiote continues to function for a number of hours equal to the host's Intelligence modifier (minimum 1 hour) before falling off and dying. A hivebrain symbiote dies immediately if removed before this time elapses. |
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