m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | faint | 0 | 0 | 0 | Hood's Flair Aura faint enchantment; CL 5thSlot none; Price 2,500 gp; Weight -DESCRIPTIONThese garish tokens usually take the form of a colorful adornment for a weapon; attaching a token takes a full-round action and provokes attacks of opportunity. Once per day, when a token is tied to a ranged weapon or thrown melee weapon that the user is wielding, she can use that token's ability, as described below. If the bearer has a grit or panache pool, she can spend grit or panache points to gain one additional use per point spent. A character can benefit from only one token at a time; securing a second token to a weapon provides no additional effects. There are four types of tokens, each offering a different benefit. Black Feather: As a swift action when she takes a 5-foot step, the user can move an additional 5 feet, for a total of 10 feet. This additional movement provokes attacks of opportunity as normal. Brass Leaf: When the wielder user this token as a swift action, her allies don't provide cover against her ranged attacks until the end of her turn. Silver Chime: When the user misses with a ranged attack because of concealment, as a swift action she can reroll her miss chance percentile roll to see whether she actually hits. Teal Bead: While making a ranged attack, the user doesn't provoke attacks of opportunity. CONSTRUCTIONRequirements Craft Wondrous Item, haste, creator must be able to use grit or panache; Cost 1,250 gp | 125000 | Craft Wondrous Item, haste, creator must be able to use grit or panache | 0 | NULL | 1250 | Hood's Flair | 0 | Wondrous Item | 0 | 2500 | 0 | 0 | - | 0 | none | 2500 | 0 | 0 | 0 | 5 | faint enchantment | 0 | 0 | 1 | Villain Codex | These garish tokens usually take the form of a colorful adornment for a weapon; attaching a token takes a full-round action and provokes attacks of opportunity. Once per day, when a token is tied to a ranged weapon or thrown melee weapon that the user is wielding, she can use that token's ability, as described below. If the bearer has a grit or panache pool, she can spend grit or panache points to gain one additional use per point spent. A character can benefit from only one token at a time; securing a second token to a weapon provides no additional effects. There are four types of tokens, each offering a different benefit. Black Feather: As a swift action when she takes a 5-foot step, the user can move an additional 5 feet, for a total of 10 feet. This additional movement provokes attacks of opportunity as normal. Brass Leaf: When the wielder user this token as a swift action, her allies don't provide cover against her ranged attacks until the end of her turn. Silver Chime: When the user misses with a ranged attack because of concealment, as a swift action she can reroll her miss chance percentile roll to see whether she actually hits. Teal Bead: While making a ranged attack, the user doesn't provoke attacks of opportunity. |
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