m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | moderate | 0 | 0 | 0 | Horn Of Plenty Aura moderate enchantment; CL 9thSlot none; Price 6,500 gp; Weight 3 lbs.DESCRIPTIONThis hollowed-out horn comes in four varieties: a horn of plentiful goods, a horn of plentiful labor, a horn of plentiful influence, and a horn of plentiful magic. Each variety carries the same construction requirements but offers a different benefit. The horn's type must be determined at creation and cannot later be changed. If the horn is random, roll a d4 to determine which type of horn it is. A horn of plenty may be blown once per week of downtime to improve the rate at which its bearer can exchange capital. On command, a horn of plentiful goods, labor, or influence allows a creature to trade any 2 points of a single type of capital in exchange for 1 point of either Goods, Labor, or Influence, as indicated by the item's name. (For instance, a horn of plentiful goods allows a creature to trade 2 points of any one kind of capital for 1 point of Goods.) This effect lasts for 1 day. If you are already trading two single types of capital for one other type of capital, at the GM's discretion, blowing the horn allows you to trade on a 1-to-1 basis. A horn of plentiful magic acts similarly to the aforementioned horns, but instead allows a character to trade 3 points of either Goods, Labor, or Influence for 1 point of Magic. CONSTRUCTIONRequirements Craft Wondrous Item, charm person; Cost 3,250 gp | 325000 | Craft Wondrous Item, charm person | 0 | NULL | 3250 | Horn Of Plenty | 0 | Wondrous Item | 0 | 6500 | 0 | 0 | 3 lbs. | 0 | none | 6500 | 0 | 0 | 0 | 9 | moderate enchantment | 0 | 0 | 1 | Quests and Campaigns | This hollowed-out horn comes in four varieties: a horn of plentiful goods, a horn of plentiful labor, a horn of plentiful influence, and a horn of plentiful magic. Each variety carries the same construction requirements but offers a different benefit. The horn's type must be determined at creation and cannot later be changed. If the horn is random, roll a d4 to determine which type of horn it is. A horn of plenty may be blown once per week of downtime to improve the rate at which its bearer can exchange capital. On command, a horn of plentiful goods, labor, or influence allows a creature to trade any 2 points of a single type of capital in exchange for 1 point of either Goods, Labor, or Influence, as indicated by the item's name. (For instance, a horn of plentiful goods allows a creature to trade 2 points of any one kind of capital for 1 point of Goods.) This effect lasts for 1 day. If you are already trading two single types of capital for one other type of capital, at the GM's discretion, blowing the horn allows you to trade on a 1-to-1 basis. A horn of plentiful magic acts similarly to the aforementioned horns, but instead allows a character to trade 3 points of either Goods, Labor, or Influence for 1 point of Magic. |
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