m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | moderate | 0 | 0 | 0 | Horn Of The Hurricane Aura moderate evocation; CL 7thSlot none; Price 20,000 gp; Weight 2 lbs.DESCRIPTIONThis curved length of opaque crystal twists and expands from its mouthpiece, ending in a small raging tornado. Lightning dances within the crystal whenever the horn is sounded. As a standard action, the horn is able to be blown to create a 30-foot cone of elemental lightning that deals 3d6 points of electricity damage (5d6 in Subtier 6-7). The cone deals 6d6 points of electricity damage (10d6 in Subtier 6-7) against creatures that have the air subtype. This damage ignores any immunities or resistances to electricity that such creatures have. A DC 17 Reflex save reduces the damage by half. Creatures with the air subtype take a -4 penalty on their saves against this effect. The horn can also simply be used in a mundane fashion to produce an echoing tone. However, if the Horn of the Hurricane is used magically more than once in a given day, there is a 20% cumulative chance with each extra use that it explodes and deals 10d6 points of electricity damage to the person who is sounding it. CONSTRUCTIONRequirements Craft Wondrous Item, lightning bolt, shout; Cost 10,000 gp | 1000000 | Craft Wondrous Item, lightning bolt, shout | 0 | NULL | 10000 | Horn Of The Hurricane | 0 | Wondrous Item | 1 | 20000 | 0 | 0 | 2 lbs. | 0 | none | 20000 | 0 | 0 | 0 | 7 | moderate evocation | 0 | 0 | 0 | PFS 8-12 | This curved length of opaque crystal twists and expands from its mouthpiece, ending in a small raging tornado. Lightning dances within the crystal whenever the horn is sounded. As a standard action, the horn is able to be blown to create a 30-foot cone of elemental lightning that deals 3d6 points of electricity damage (5d6 in Subtier 6-7). The cone deals 6d6 points of electricity damage (10d6 in Subtier 6-7) against creatures that have the air subtype. This damage ignores any immunities or resistances to electricity that such creatures have. A DC 17 Reflex save reduces the damage by half. Creatures with the air subtype take a -4 penalty on their saves against this effect. The horn can also simply be used in a mundane fashion to produce an echoing tone. However, if the Horn of the Hurricane is used magically more than once in a given day, there is a 20% cumulative chance with each extra use that it explodes and deals 10d6 points of electricity damage to the person who is sounding it. |
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