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20moderate000

Horn Of The Tritons

Aura moderate conjuration; CL 9th
Slot none; Price 15,000 gp; Weight 2 lbs.

DESCRIPTION

This device is a large, intricately inscribed and decorated conch shell that can be blown once per day (except by a triton, who can sound it three times per day). Blowing the horn activates any one of the following functions:

  • Calm rough waters in a 1-mile radius. Alternatively, this functions as a dismissal spell against a targeted water elemental (DC 19 negates).

  • Summon 1d4+1 sharks or 1d3 advanced sharks as if using summon nature's ally V.

  • Create a fear effect (DC 16 negates) in a 500-foot radius that only affects creatures with the aquatic or amphibious subtype which have Intelligence scores of 1 or 2.

Any sounding of a horn of the tritons can be heard by all tritons within a 3-mile radius.


CONSTRUCTION

Requirements Craft Wondrous Item, control water, dismissal, fear, summon nature's ally V, creator must be a triton; Cost 7,500 gp
750000Craft Wondrous Item, control water, dismissal, fear, summon nature's ally V, creator must be a triton0NULL7500Horn Of The Tritons0Wondrous Item015000102 lbs.0none150000009moderate conjuration000Ultimate EquipmentThis device is a large, intricately inscribed and decorated conch shell that can be blown once per day (except by a triton, who can sound it three times per day). Blowing the horn activates any one of the following functions: • Calm rough waters in a 1-mile radius. Alternatively, this functions as a dismissal spell against a targeted water elemental (DC 19 negates). • Summon 1d4+1 sharks or 1d3 advanced sharks as if using summon nature's ally V. • Create a fear effect (DC 16 negates) in a 500-foot radius that only affects creatures with the aquatic or amphibious subtype which have Intelligence scores of 1 or 2. Any sounding of a horn of the tritons can be heard by all tritons within a 3-mile radius.