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20faint000

Horn Of The Tritons, Lesser

Aura faint conjuration; CL 6th
Slot none; Price 6,600 gp; Weight 2 lbs.

DESCRIPTION

This iridescent spiraling shell can be blown once per day as a standard action to activate any one of these functions:

  • Calm rough waters in a 40-foot radius. This reduces the DCs of Swim checks in the area by 5 (to a minimum of 10). This effect lasts for 5 minutes.
  • Summon up to six hippocampi. The creatures appear with bit, bridle, and a riding saddle crafted for aquatic use. They serve willingly and well, entering combat and risking attack unflinchingly if a rider directs them to do so (treat them as combat-trained mounts), though they don't make attacks of their own. These hippocampi serve the PCs for up to 2 hours.
  • Create a soothing effect in a 40-foot radius that affects only animals and magical beasts with Intelligence scores of 1 or 2 that also have the aquatic or amphibious subtype. This otherwise functions as calm animals (Will DC 12 negates).
The sounding of this magical horn can be heard by all tritons within a 1-mile radius.


CONSTRUCTION

Requirements Craft Wondrous Item, calm animals, communal mount, slipstream, creator must be a triton; Cost 3,300 gp
330000Craft Wondrous Item, calm animals, communal mount, slipstream, creator must be a triton0NULL3300Horn Of The Tritons, Lesser0Wondrous Item06600102 lbs.0none66000006faint conjuration000Plunder & PerilThis iridescent spiraling shell can be blown once per day as a standard action to activate any one of these functions: • Calm rough waters in a 40-foot radius. This reduces the DCs of Swim checks in the area by 5 (to a minimum of 10). This effect lasts for 5 minutes. • Summon up to six hippocampi. The creatures appear with bit, bridle, and a riding saddle crafted for aquatic use. They serve willingly and well, entering combat and risking attack unflinchingly if a rider directs them to do so (treat them as combat-trained mounts), though they don't make attacks of their own. These hippocampi serve the PCs for up to 2 hours. • Create a soothing effect in a 40-foot radius that affects only animals and magical beasts with Intelligence scores of 1 or 2 that also have the aquatic or amphibious subtype. This otherwise functions as calm animals (Will DC 12 negates). The sounding of this magical horn can be heard by all tritons within a 1-mile radius.