m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | moderate | 1 | 0 | 0 | Inescapable Gloves Aura moderate abjuration; CL 7thSlot hands; Price 9,000 gp; Weight 1 lb.DESCRIPTIONThe palms of these light doeskin gloves are covered with supple ripples to augment the wearer's grip. The wearer gains a +4 competence bonus on combat maneuver checks to grapple. The wearer can expend one use of mythic power when a creature subject to freedom of movement o r a similar effect attempts to escape the wearer's grapple with a combat maneuver check or Escape Artist check. That creature must attempt the check as normal instead of automatically succeeding at it. If a creature attempts use a non-mythic teleportation effect to escape the grapple, the wearer can expend two uses of mythic power to negate that effect. CONSTRUCTIONRequirements Craft Wondrous Item, Mythic Crafter, dimensional anchor, bull's strength; Cost 4,500 gp | 450000 | Craft Wondrous Item, Mythic Crafter, dimensional anchor, bull's strength | 0 | NULL | 4500 | Inescapable Gloves | 0 | Wondrous Item | 0 | 9000 | 0 | 0 | 1 lb. | 0 | hands | 9000 | 0 | 0 | 0 | 7 | moderate abjuration | 0 | 1 | 0 | Mythic Adventures | The palms of these light doeskin gloves are covered with supple ripples to augment the wearer's grip. The wearer gains a +4 competence bonus on combat maneuver checks to grapple. The wearer can expend one use of mythic power when a creature subject to freedom of movement o r a similar effect attempts to escape the wearer's grapple with a combat maneuver check or Escape Artist check. That creature must attempt the check as normal instead of automatically succeeding at it. If a creature attempts use a non-mythic teleportation effect to escape the grapple, the wearer can expend two uses of mythic power to negate that effect. |
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