m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
21faint000

Iron Spike Of Safe Passage

Aura faint illusion; CL 3rd
Slot none; Price 2,000 gp; Weight 2 lbs.

DESCRIPTION

When hammered into place this 9-inch iron spike creates an illusion up to 15 feet high and in a 15-foot diameter centered on the spike. The illusion can be of one of the following: a small hillock of appropriate composition for the terrain, a pile of mundane crates or barrels, a mound of rubble, or a small structure (such as a cabin or canvas enclosure). The exact size and specific parameters (such the composition of timber) are chosen when the spike is placed. Interacting with the illusion grants a Will save (DC 12) to disbelieve it.

Hammering the spike into place or removing it is a full-round action. The spike can be used any number of times and its effects last until removed.


CONSTRUCTION

Requirements Craft Wondrous Item, silent image; Cost 1,000 gp
100000Craft Wondrous Item, silent image0NULL1000Iron Spike Of Safe Passage0Wondrous Item02000002 lbs.0none20000003faint illusion000Ultimate EquipmentWhen hammered into place this 9-inch iron spike creates an illusion up to 15 feet high and in a 15-foot diameter centered on the spike. The illusion can be of one of the following: a small hillock of appropriate composition for the terrain, a pile of mundane crates or barrels, a mound of rubble, or a small structure (such as a cabin or canvas enclosure). The exact size and specific parameters (such the composition of timber) are chosen when the spike is placed. Interacting with the illusion grants a Will save (DC 12) to disbelieve it. Hammering the spike into place or removing it is a full-round action. The spike can be used any number of times and its effects last until removed.