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10moderate000

Jar Of Haunt Siphoning

Aura moderate necromancy; CL 6th
Slot none; Price 6,250 gp; Weight 1 lb.

DESCRIPTION

This jar of transparent glass is bound with gold ribbons. As a standard action that requires both hands, the user can untie the ribbon and remove the jar's lid. When the user does so, the ribbon glows as the jar unleashes a burst of positive energy that deals 3d6 points of positive energy damage to all manifested haunts within 30 feet of the user. If this deals enough damage to a haunt to reduce the haunt's hit points to 0, the haunt is neutralized as it dissolves into a violet mist that then drains into the jar. A haunt neutralized by a jar of haunt siphoning takes a -5 penalty on its caster level check to manifest again after its reset time passes. Once used, a jar of haunt siphoning cannot be activated again for 1d4 rounds, but any violet mist within the jar must first be removed. Removing this mist is a full-round action that requires a creature to pour the jar's contents into a nonmagical glass vial worth at least 1 gp. This transforms the vial into a grenade-like splash weapon that functions like a vial of alchemist's fire, except it deals negative energy damage instead of fire damage. Purifying a jar of haunt siphoning in this manner causes the jar to reactivate in 1d4 rounds.


CONSTRUCTION

Requirements Craft Wondrous Item, gentle repose, mass inflict light wounds; Cost 3,125 gp
312500Craft Wondrous Item, gentle repose, mass inflict light wounds0NULL3125Jar Of Haunt Siphoning0Wondrous Item06250001 lb.1none62500006moderate necromancy000Haunted Heroes HandbookThis jar of transparent glass is bound with gold ribbons. As a standard action that requires both hands, the user can untie the ribbon and remove the jar's lid. When the user does so, the ribbon glows as the jar unleashes a burst of positive energy that deals 3d6 points of positive energy damage to all manifested haunts within 30 feet of the user. If this deals enough damage to a haunt to reduce the haunt's hit points to 0, the haunt is neutralized as it dissolves into a violet mist that then drains into the jar. A haunt neutralized by a jar of haunt siphoning takes a -5 penalty on its caster level check to manifest again after its reset time passes. Once used, a jar of haunt siphoning cannot be activated again for 1d4 rounds, but any violet mist within the jar must first be removed. Removing this mist is a full-round action that requires a creature to pour the jar's contents into a nonmagical glass vial worth at least 1 gp. This transforms the vial into a grenade-like splash weapon that functions like a vial of alchemist's fire, except it deals negative energy damage instead of fire damage. Purifying a jar of haunt siphoning in this manner causes the jar to reactivate in 1d4 rounds.