m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | moderate | 0 | 0 | 0 | Jar Of Haunt Siphoning Aura moderate necromancy; CL 6thSlot none; Price 6,250 gp; Weight 1 lb.DESCRIPTIONThis jar of transparent glass is bound with gold ribbons. As a standard action that requires both hands, the user can untie the ribbon and remove the jar's lid. When the user does so, the ribbon glows as the jar unleashes a burst of positive energy that deals 3d6 points of positive energy damage to all manifested haunts within 30 feet of the user. If this deals enough damage to a haunt to reduce the haunt's hit points to 0, the haunt is neutralized as it dissolves into a violet mist that then drains into the jar. A haunt neutralized by a jar of haunt siphoning takes a -5 penalty on its caster level check to manifest again after its reset time passes. Once used, a jar of haunt siphoning cannot be activated again for 1d4 rounds, but any violet mist within the jar must first be removed. Removing this mist is a full-round action that requires a creature to pour the jar's contents into a nonmagical glass vial worth at least 1 gp. This transforms the vial into a grenade-like splash weapon that functions like a vial of alchemist's fire, except it deals negative energy damage instead of fire damage. Purifying a jar of haunt siphoning in this manner causes the jar to reactivate in 1d4 rounds. CONSTRUCTIONRequirements Craft Wondrous Item, gentle repose, mass inflict light wounds; Cost 3,125 gp | 312500 | Craft Wondrous Item, gentle repose, mass inflict light wounds | 0 | NULL | 3125 | Jar Of Haunt Siphoning | 0 | Wondrous Item | 0 | 6250 | 0 | 0 | 1 lb. | 1 | none | 6250 | 0 | 0 | 0 | 6 | moderate necromancy | 0 | 0 | 0 | Haunted Heroes Handbook | This jar of transparent glass is bound with gold ribbons. As a standard action that requires both hands, the user can untie the ribbon and remove the jar's lid. When the user does so, the ribbon glows as the jar unleashes a burst of positive energy that deals 3d6 points of positive energy damage to all manifested haunts within 30 feet of the user. If this deals enough damage to a haunt to reduce the haunt's hit points to 0, the haunt is neutralized as it dissolves into a violet mist that then drains into the jar. A haunt neutralized by a jar of haunt siphoning takes a -5 penalty on its caster level check to manifest again after its reset time passes. Once used, a jar of haunt siphoning cannot be activated again for 1d4 rounds, but any violet mist within the jar must first be removed. Removing this mist is a full-round action that requires a creature to pour the jar's contents into a nonmagical glass vial worth at least 1 gp. This transforms the vial into a grenade-like splash weapon that functions like a vial of alchemist's fire, except it deals negative energy damage instead of fire damage. Purifying a jar of haunt siphoning in this manner causes the jar to reactivate in 1d4 rounds. |
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