m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | faint | 0 | 0 | 0 | Jar Of Mottled Clay Aura faint transmutation; CL 3rdSlot none; Price 600 gp; Weight 1 lb.DESCRIPTIONThis empty clay jar, suitable for holding a few ounces of liquid, smells of freshly tilled earth and changes hue in sunlight. A jar of mottled clay can be thrown as a ranged touch attack with a range increment of 10 feet. When the jar strikes a creature or a solid object, a mound of earth and clay rises up from where it struck. The mound is 5 feet wide and 10 feet tall, and has a hardness of 2 and 40 hit points. A creature struck by a direct hit must succeed at a DC 13 Reflex save or be pushed back 5 feet and knocked prone as the mound erupts where the target was standing. Success allows the creature struck to move 5 feet in any direction and avoid being knocked prone. The mound lasts for 3 rounds before losing its structure and collapsing into a pile of dirt. A creature can topple a mound with a successful DC 18 Strength check; creatures within 10 feet on the opposite side of the mound must attempt Reflex saves as if directly struck by the jar of mottled clay. When a mound collapses or is destroyed, it creates difficult terrain in a 5-foot-radius area centered on the square where it was created. A jar of mottled clay can optionally be filled with an alchemical item. Filling a jar requires a successful DC 15 Craft (alchemy) check. When thrown, a modified jar applies the effects of the alchemical item along with its own effect; contradictory or bizarre combinations of effects are subject to the GM's discretion. CONSTRUCTIONRequirements Craft Wondrous Item, soften earth and stone; Cost 300 gp | 30000 | Craft Wondrous Item, soften earth and stone | 0 | NULL | 300 | Jar Of Mottled Clay | 0 | Wondrous Item | 0 | 600 | 0 | 0 | 1 lb. | 0 | none | 600 | 0 | 1 | 0 | 3 | faint transmutation | 0 | 0 | 0 | Daughters Of Fury | This empty clay jar, suitable for holding a few ounces of liquid, smells of freshly tilled earth and changes hue in sunlight. A jar of mottled clay can be thrown as a ranged touch attack with a range increment of 10 feet. When the jar strikes a creature or a solid object, a mound of earth and clay rises up from where it struck. The mound is 5 feet wide and 10 feet tall, and has a hardness of 2 and 40 hit points. A creature struck by a direct hit must succeed at a DC 13 Reflex save or be pushed back 5 feet and knocked prone as the mound erupts where the target was standing. Success allows the creature struck to move 5 feet in any direction and avoid being knocked prone. The mound lasts for 3 rounds before losing its structure and collapsing into a pile of dirt. A creature can topple a mound with a successful DC 18 Strength check; creatures within 10 feet on the opposite side of the mound must attempt Reflex saves as if directly struck by the jar of mottled clay. When a mound collapses or is destroyed, it creates difficult terrain in a 5-foot-radius area centered on the square where it was created. A jar of mottled clay can optionally be filled with an alchemical item. Filling a jar requires a successful DC 15 Craft (alchemy) check. When thrown, a modified jar applies the effects of the alchemical item along with its own effect; contradictory or bizarre combinations of effects are subject to the GM's discretion. |
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