m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
10faint000

Jar Of Mottled Clay

Aura faint transmutation; CL 3rd
Slot none; Price 600 gp; Weight 1 lb.

DESCRIPTION

This empty clay jar, suitable for holding a few ounces of liquid, smells of freshly tilled earth and changes hue in sunlight. A jar of mottled clay can be thrown as a ranged touch attack with a range increment of 10 feet. When the jar strikes a creature or a solid object, a mound of earth and clay rises up from where it struck. The mound is 5 feet wide and 10 feet tall, and has a hardness of 2 and 40 hit points. A creature struck by a direct hit must succeed at a DC 13 Reflex save or be pushed back 5 feet and knocked prone as the mound erupts where the target was standing. Success allows the creature struck to move 5 feet in any direction and avoid being knocked prone. The mound lasts for 3 rounds before losing its structure and collapsing into a pile of dirt. A creature can topple a mound with a successful DC 18 Strength check; creatures within 10 feet on the opposite side of the mound must attempt Reflex saves as if directly struck by the jar of mottled clay. When a mound collapses or is destroyed, it creates difficult terrain in a 5-foot-radius area centered on the square where it was created. A jar of mottled clay can optionally be filled with an alchemical item. Filling a jar requires a successful DC 15 Craft (alchemy) check. When thrown, a modified jar applies the effects of the alchemical item along with its own effect; contradictory or bizarre combinations of effects are subject to the GM's discretion.


CONSTRUCTION

Requirements Craft Wondrous Item, soften earth and stone; Cost 300 gp
30000Craft Wondrous Item, soften earth and stone0NULL300Jar Of Mottled Clay0Wondrous Item0600001 lb.0none6000103faint transmutation000Daughters Of FuryThis empty clay jar, suitable for holding a few ounces of liquid, smells of freshly tilled earth and changes hue in sunlight. A jar of mottled clay can be thrown as a ranged touch attack with a range increment of 10 feet. When the jar strikes a creature or a solid object, a mound of earth and clay rises up from where it struck. The mound is 5 feet wide and 10 feet tall, and has a hardness of 2 and 40 hit points. A creature struck by a direct hit must succeed at a DC 13 Reflex save or be pushed back 5 feet and knocked prone as the mound erupts where the target was standing. Success allows the creature struck to move 5 feet in any direction and avoid being knocked prone. The mound lasts for 3 rounds before losing its structure and collapsing into a pile of dirt. A creature can topple a mound with a successful DC 18 Strength check; creatures within 10 feet on the opposite side of the mound must attempt Reflex saves as if directly struck by the jar of mottled clay. When a mound collapses or is destroyed, it creates difficult terrain in a 5-foot-radius area centered on the square where it was created. A jar of mottled clay can optionally be filled with an alchemical item. Filling a jar requires a successful DC 15 Craft (alchemy) check. When thrown, a modified jar applies the effects of the alchemical item along with its own effect; contradictory or bizarre combinations of effects are subject to the GM's discretion.