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10faint000

Jumping Cinder

Aura faint evocation; CL 3rd
Slot none; Price 300 gp; Weight 1 lb.

DESCRIPTION

This piece of sooty coal has a tiny bit of flint embedded in it. The bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each round, the jumping cinder leaps into a randomly selected adjacent square. If a creature is in the square into which the jumping cinder lands, that creature takes 1d6 points of fire damage if it fails a DC 12 Reflex save. After 1 minute, the jumping cinder burns out, leaving behind a puff of smoke and a tiny smear of ash. Some goblin tribes use jumping cinders to randomly select volunteers for undesirable duties from a large crowd of goblins-anyone who takes fire damage from the jumping cinder but is not killed by the fire has to do the undesirable task.


CONSTRUCTION

Requirements Craft Wondrous Item, flaming sphere; Cost 150 gp
15000Craft Wondrous Item, flaming sphere0NULL150Jumping Cinder0Wondrous Item1300001 lb.0none3000003faint evocation000Goblins Of GolarionThis piece of sooty coal has a tiny bit of flint embedded in it. The bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each round, the jumping cinder leaps into a randomly selected adjacent square. If a creature is in the square into which the jumping cinder lands, that creature takes 1d6 points of fire damage if it fails a DC 12 Reflex save. After 1 minute, the jumping cinder burns out, leaving behind a puff of smoke and a tiny smear of ash. Some goblin tribes use jumping cinders to randomly select volunteers for undesirable duties from a large crowd of goblins-anyone who takes fire damage from the jumping cinder but is not killed by the fire has to do the undesirable task.