m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 4 | 0 | faint | 0 | 0 | 0 | Kapre Cigar Aura faint evocation and necromancy; CL 7thSlot none; Price 2,250 gp; Weight 4 lbs.DESCRIPTIONA kapre's 2-foot-long cigar never goes out. It burns with a glow that sheds light like a candle, but does not burn other organic material. Smoking the cigar is dangerous for any but a kapre-and not just because of its size. Only a Medium or larger creature can attempt to smoke the cigar. Creatures doing so must succeed at a DC 16 Fortitude save or become nauseated for 1 hour. Each time a creature attempts to inhale, he or she must make another save, but receives a cumulative +1 bonus for each successful inhalation in the past 24 hours. Once inhaled, the smoke can be exhanled to the detriment of nearby foes. The smoking creature must exhale within 1 round of inhaling or be nauseated for 1 round, coughing up the potent smoke into its own square. A Medium creature can blow the smoke as a standard action at one adjacent enemy. A Large or larger creature can blow the smoke in a 15-foot cone, also as a standard action. Creatures caught in the smoky cloud must succeed at a DC 16 Fortitude save or be nauseated for 1 round. CONSTRUCTIONRequirements Craft Wondrous Item, creator must be a kapre or creation must be completed under the supervision of a kapre; Cost 1,125 gp | 112500 | Craft Wondrous Item, creator must be a kapre or creation must be completed under the supervision of a kapre | 0 | NULL | 1125 | Kapre Cigar | 0 | Wondrous Item | 1 | 2250 | 0 | 0 | 4 lbs. | 1 | none | 2250 | 0 | 0 | 0 | 7 | faint evocation and necromancy | 0 | 0 | 0 | AP 58 | A kapre's 2-foot-long cigar never goes out. It burns with a glow that sheds light like a candle, but does not burn other organic material. Smoking the cigar is dangerous for any but a kapre-and not just because of its size. Only a Medium or larger creature can attempt to smoke the cigar. Creatures doing so must succeed at a DC 16 Fortitude save or become nauseated for 1 hour. Each time a creature attempts to inhale, he or she must make another save, but receives a cumulative +1 bonus for each successful inhalation in the past 24 hours. Once inhaled, the smoke can be exhanled to the detriment of nearby foes. The smoking creature must exhale within 1 round of inhaling or be nauseated for 1 round, coughing up the potent smoke into its own square. A Medium creature can blow the smoke as a standard action at one adjacent enemy. A Large or larger creature can blow the smoke in a 15-foot cone, also as a standard action. Creatures caught in the smoky cloud must succeed at a DC 16 Fortitude save or be nauseated for 1 round. |
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