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40faint000

Kapre Cigar

Aura faint evocation and necromancy; CL 7th
Slot none; Price 2,250 gp; Weight 4 lbs.

DESCRIPTION

A kapre's 2-foot-long cigar never goes out. It burns with a glow that sheds light like a candle, but does not burn other organic material. Smoking the cigar is dangerous for any but a kapre-and not just because of its size. Only a Medium or larger creature can attempt to smoke the cigar. Creatures doing so must succeed at a DC 16 Fortitude save or become nauseated for 1 hour. Each time a creature attempts to inhale, he or she must make another save, but receives a cumulative +1 bonus for each successful inhalation in the past 24 hours. Once inhaled, the smoke can be exhanled to the detriment of nearby foes. The smoking creature must exhale within 1 round of inhaling or be nauseated for 1 round, coughing up the potent smoke into its own square. A Medium creature can blow the smoke as a standard action at one adjacent enemy. A Large or larger creature can blow the smoke in a 15-foot cone, also as a standard action. Creatures caught in the smoky cloud must succeed at a DC 16 Fortitude save or be nauseated for 1 round.


CONSTRUCTION

Requirements Craft Wondrous Item, creator must be a kapre or creation must be completed under the supervision of a kapre; Cost 1,125 gp
112500Craft Wondrous Item, creator must be a kapre or creation must be completed under the supervision of a kapre0NULL1125Kapre Cigar0Wondrous Item12250004 lbs.1none22500007faint evocation and necromancy000AP 58A kapre's 2-foot-long cigar never goes out. It burns with a glow that sheds light like a candle, but does not burn other organic material. Smoking the cigar is dangerous for any but a kapre-and not just because of its size. Only a Medium or larger creature can attempt to smoke the cigar. Creatures doing so must succeed at a DC 16 Fortitude save or become nauseated for 1 hour. Each time a creature attempts to inhale, he or she must make another save, but receives a cumulative +1 bonus for each successful inhalation in the past 24 hours. Once inhaled, the smoke can be exhanled to the detriment of nearby foes. The smoking creature must exhale within 1 round of inhaling or be nauseated for 1 round, coughing up the potent smoke into its own square. A Medium creature can blow the smoke as a standard action at one adjacent enemy. A Large or larger creature can blow the smoke in a 15-foot cone, also as a standard action. Creatures caught in the smoky cloud must succeed at a DC 16 Fortitude save or be nauseated for 1 round.