m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | faint | 0 | 0 | 0 | Levitating Land Mine Aura faint transmutation; CL 5thSlot none; Price 750 gp; Weight 3 lbs.DESCRIPTIONOnce the command word is spoken, this steel disc burrows 3 inches into the ground. To find it, a character with the trapfinding ability must succeed at a DC 25 Perception check. Planting the mine is a full-round action that provokes attacks of opportunity. Once the mine is set, any creature that steps into its square must succeed at a DC 14 Will save or the mine levitates the creature 5 inches above the ground. A levitated creature can attack but not move, is denied its Dexterity bonus to AC, and takes a -4 penalty to CMD against bull rush, drag, and reposition combat maneuvers. Flying creatures are immune. The creature can attempt a new save each round to end the effect. The effect ends after 5 rounds, with a successful DC 25 Disable Device check, or with a successful saving throw. The land mine is destroyed when the effect ends. CONSTRUCTIONRequirements Craft Wondrous Item, hostile levitationUC, snare; Cost 375 gp | 37500 | Craft Wondrous Item, hostile levitationUC, snare | 0 | NULL | 375 | Levitating Land Mine | 0 | Wondrous Item | 0 | 750 | 0 | 0 | 3 lbs. | 0 | none | 750 | 0 | 1 | 0 | 5 | faint transmutation | 0 | 0 | 0 | Kobolds Of Golarion | Once the command word is spoken, this steel disc burrows 3 inches into the ground. To find it, a character with the trapfinding ability must succeed at a DC 25 Perception check. Planting the mine is a full-round action that provokes attacks of opportunity. Once the mine is set, any creature that steps into its square must succeed at a DC 14 Will save or the mine levitates the creature 5 inches above the ground. A levitated creature can attack but not move, is denied its Dexterity bonus to AC, and takes a -4 penalty to CMD against bull rush, drag, and reposition combat maneuvers. Flying creatures are immune. The creature can attempt a new save each round to end the effect. The effect ends after 5 rounds, with a successful DC 25 Disable Device check, or with a successful saving throw. The land mine is destroyed when the effect ends. |
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