m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | faint | 0 | 0 | 0 | Lore Needle Aura faint transmutation; CL 3rdSlot head; Price 4,000 gp; Weight -DESCRIPTIONThis thick silver needle is approximately 6 inches long and can be carefully inserted into the brain of a willing or helpless target in order to magically expand the target's knowledge. Implanting a lore needle takes 10 minutes and requires a successful DC 15 Heal check. A user can insert the needle into her own head with a successful DC 25 Heal check. On a failure, the needle deals 2 points of Constitution damage and 2 points of Intelligence damage to the target and is not implanted. A creature with an implanted lore needle can, up to three times per day when attempting a Knowledge check, apply to that check its bonus on any other single Knowledge skill in which it is trained. CONSTRUCTIONRequirements Craft Wondrous Item, modify memory; Cost 2,000 gp | 200000 | Craft Wondrous Item, modify memory | 0 | NULL | 2000 | Lore Needle | 0 | Wondrous Item | 0 | 4000 | 0 | 0 | - | 0 | head | 4000 | 0 | 1 | 0 | 3 | faint transmutation | 0 | 0 | 0 | Magic Tactics Toolbox | This thick silver needle is approximately 6 inches long and can be carefully inserted into the brain of a willing or helpless target in order to magically expand the target's knowledge. Implanting a lore needle takes 10 minutes and requires a successful DC 15 Heal check. A user can insert the needle into her own head with a successful DC 25 Heal check. On a failure, the needle deals 2 points of Constitution damage and 2 points of Intelligence damage to the target and is not implanted. A creature with an implanted lore needle can, up to three times per day when attempting a Knowledge check, apply to that check its bonus on any other single Knowledge skill in which it is trained. |
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