m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | faint | 0 | 0 | 0 | Mockingskull Aura faint necromancy; CL 5thSlot none; Price 8,000 gp; Weight 2 lbs.DESCRIPTIONThe tools of juvenile necromancers and bitter witches, mockingskulls are immortal and sleepless guardians. Each is made from a humanoid skull inlaid with a precious gem "eye." Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives. If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet. Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks. CONSTRUCTIONRequirements Craft Wondrous Item, alarm, animate dead; Cost 4,000 gp | 400000 | Craft Wondrous Item, alarm, animate dead | 0 | NULL | 4000 | Mockingskull | 0 | Wondrous Item | 0 | 8000 | 0 | 0 | 2 lbs. | 1 | none | 8000 | 0 | 0 | 0 | 5 | faint necromancy | 0 | 0 | 0 | Agents Of Evil | The tools of juvenile necromancers and bitter witches, mockingskulls are immortal and sleepless guardians. Each is made from a humanoid skull inlaid with a precious gem "eye." Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives. If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet. Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks. |
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