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20faint000

Mockingskull

Aura faint necromancy; CL 5th
Slot none; Price 8,000 gp; Weight 2 lbs.

DESCRIPTION

The tools of juvenile necromancers and bitter witches, mockingskulls are immortal and sleepless guardians. Each is made from a humanoid skull inlaid with a precious gem "eye." Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives. If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet. Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks.


CONSTRUCTION

Requirements Craft Wondrous Item, alarm, animate dead; Cost 4,000 gp
400000Craft Wondrous Item, alarm, animate dead0NULL4000Mockingskull0Wondrous Item08000002 lbs.1none80000005faint necromancy000Agents Of EvilThe tools of juvenile necromancers and bitter witches, mockingskulls are immortal and sleepless guardians. Each is made from a humanoid skull inlaid with a precious gem "eye." Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives. If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet. Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks.