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10moderate000

Necklace Of Fireballs Type II

Aura moderate evocation; CL 10th
Slot neck; Price 2,700 gp; Weight 1 lb.

DESCRIPTION

This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is-a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).

Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The price of a sphere is 150 gp for each die of damage it deals.

Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.

If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.

NECKLACE10d69d68d67d66d65d64d63d62d6PRICE
Type I-----1-2-1,650 gp
Type II----1-2-22,700 gp
Type III---1-2-4-4,350 gp
Type IV--1-2-2-45,400 gp
Type V-1-2-2-2-5,850 gp
Type VI1-2-2-4--8,100 gp
Type VII12-2-2-2-8,700 gp


CONSTRUCTION

Requirements Craft Wondrous Item, fireball; Cost 1,350 gp
135000Craft Wondrous Item, fireball0NULL1350Necklace Of Fireballs Type II0Wondrous Item12700001 lb.0neck270000010moderate evocation000Ultimate EquipmentThis item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is-a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The price of a sphere is 150 gp for each die of damage it deals. Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer. NECKLACE 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I - - - - - 1 - 2 - 1,650 gp Type II - - - - 1 - 2 - 2 2,700 gp Type III - - - 1 - 2 - 4 - 4,350 gp Type IV - - 1 - 2 - 2 - 4 5,400 gp Type V - 1 - 2 - 2 - 2 - 5,850 gp Type VI 1 - 2 - 2 - 4 - - 8,100 gp Type VII 1 2 - 2 - 2 - 2 - 8,700 gp