m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | moderate | 0 | 0 | 0 | Necklace Of Fireballs Type VI Aura moderate evocation; CL 10thSlot neck; Price 8,100 gp; Weight 1 lb.DESCRIPTIONThis item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is-a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The price of a sphere is 150 gp for each die of damage it deals. Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.
CONSTRUCTIONRequirements Craft Wondrous Item, fireball; Cost 4,050 gp | 405000 | Craft Wondrous Item, fireball | 0 | NULL | 4050 | Necklace Of Fireballs Type VI | 0 | Wondrous Item | 1 | 8100 | 0 | 0 | 1 lb. | 0 | neck | 8100 | 0 | 0 | 0 | 10 | moderate evocation | 0 | 0 | 0 | Ultimate Equipment | This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) If a character holds it, however, all can see the strand as it really is-a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The price of a sphere is 150 gp for each die of damage it deals. Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer. NECKLACE 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I - - - - - 1 - 2 - 1,650 gp Type II - - - - 1 - 2 - 2 2,700 gp Type III - - - 1 - 2 - 4 - 4,350 gp Type IV - - 1 - 2 - 2 - 4 5,400 gp Type V - 1 - 2 - 2 - 2 - 5,850 gp Type VI 1 - 2 - 2 - 4 - - 8,100 gp Type VII 1 2 - 2 - 2 - 2 - 8,700 gp |
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