m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 10 | 0 | strong | 0 | 0 | 0 | Necrograft Arm Aura strong necromancy and transmutation; CL 13thSlot none; Price 12,000 gp; Weight 10 lbs.DESCRIPTIONAn arm of undead flesh allows its host to lift up to 1-1/2 times his maximum load over his head. A humanoid with two necrograft arms can lift up to twice his maximum load over his head. Each necrograft arm also provides its host with a natural slam attack (replacing any natural attacks that limb may have once had) that deals 1d4 points of bludgeoning damage (1d3 for Small creatures) as a secondary attack. If a host attacks with only slam attacks in a round, the slams are instead considered primary attacks. A necrograft arm is clumsy, imposing a cumulative -2 circumstance penalty on all Craft, Disable Device, and Sleight of Hand checks per limb replaced, as well as on relevant Perform checks (such as for stringed instruments and wind instruments). CONSTRUCTIONRequirements Craft Wondrous Item, animate dead, regenerate, creator must have 8 ranks in Heal; Cost 6,000 gp | 600000 | Craft Wondrous Item, animate dead, regenerate, creator must have 8 ranks in Heal | 0 | NULL | 6000 | Necrograft Arm | 0 | Wondrous Item | 0 | 12000 | 0 | 0 | 10 lbs. | 1 | none | 12000 | 0 | 1 | 0 | 13 | strong necromancy and transmutation | 0 | 0 | 0 | Black Markets | An arm of undead flesh allows its host to lift up to 1-1/2 times his maximum load over his head. A humanoid with two necrograft arms can lift up to twice his maximum load over his head. Each necrograft arm also provides its host with a natural slam attack (replacing any natural attacks that limb may have once had) that deals 1d4 points of bludgeoning damage (1d3 for Small creatures) as a secondary attack. If a host attacks with only slam attacks in a round, the slams are instead considered primary attacks. A necrograft arm is clumsy, imposing a cumulative -2 circumstance penalty on all Craft, Disable Device, and Sleight of Hand checks per limb replaced, as well as on relevant Perform checks (such as for stringed instruments and wind instruments). |
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