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10strong000

Necromancer's Beacon

Aura strong necromancy; CL 13th
Slot none; Price 48,000 gp; Weight 1 lb.

DESCRIPTION

This gruesome lantern is made from bone and emerald-tinted glass. When lit, it shines a disgusting green dim light in a 60-foot radius. This light makes living creatures uncomfortable, but does them no harm. A lit necromancer's beacon attracts undead creatures within 1,000 feet, whether they can see it or not. Sentient undead must succeed at a DC 20 Will save to avoid this effect, and mindless undead receive no saving throw. Any undead creature attracted by a necromancer's beacon must move as fast as it is able toward the lantern; once it comes within 60 feet of the lantern, the undead creature can act normally (unintelligent undead usually attempt to destroy the lantern). This effect is blocked by 1 foot of wood, 1 inch of stone, or a thin layer of lead. An intelligent undead that succeeds at its saving throw against a necromancer's beacon is forever immune to the effects of that particular necromancer's beacon. Undead creatures take 1 point of positive energy damage every round they remain within the light shed by a necromancer's beacon. If the lantern is destroyed, all undead are immediately freed from the lantern's compulsion.


CONSTRUCTION

Requirements Craft Wondrous Item, control undead; Cost 24,000 gp
2400000Craft Wondrous Item, control undead0NULL24000Necromancer's Beacon0Wondrous Item048000001 lb.1none4800000013strong necromancy000Horror AdventuresThis gruesome lantern is made from bone and emerald-tinted glass. When lit, it shines a disgusting green dim light in a 60-foot radius. This light makes living creatures uncomfortable, but does them no harm. A lit necromancer's beacon attracts undead creatures within 1,000 feet, whether they can see it or not. Sentient undead must succeed at a DC 20 Will save to avoid this effect, and mindless undead receive no saving throw. Any undead creature attracted by a necromancer's beacon must move as fast as it is able toward the lantern; once it comes within 60 feet of the lantern, the undead creature can act normally (unintelligent undead usually attempt to destroy the lantern). This effect is blocked by 1 foot of wood, 1 inch of stone, or a thin layer of lead. An intelligent undead that succeeds at its saving throw against a necromancer's beacon is forever immune to the effects of that particular necromancer's beacon. Undead creatures take 1 point of positive energy damage every round they remain within the light shed by a necromancer's beacon. If the lantern is destroyed, all undead are immediately freed from the lantern's compulsion.