m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | strong | 0 | 0 | 0 | Necromancer's Beacon Aura strong necromancy; CL 13thSlot none; Price 48,000 gp; Weight 1 lb.DESCRIPTIONThis gruesome lantern is made from bone and emerald-tinted glass. When lit, it shines a disgusting green dim light in a 60-foot radius. This light makes living creatures uncomfortable, but does them no harm. A lit necromancer's beacon attracts undead creatures within 1,000 feet, whether they can see it or not. Sentient undead must succeed at a DC 20 Will save to avoid this effect, and mindless undead receive no saving throw. Any undead creature attracted by a necromancer's beacon must move as fast as it is able toward the lantern; once it comes within 60 feet of the lantern, the undead creature can act normally (unintelligent undead usually attempt to destroy the lantern). This effect is blocked by 1 foot of wood, 1 inch of stone, or a thin layer of lead. An intelligent undead that succeeds at its saving throw against a necromancer's beacon is forever immune to the effects of that particular necromancer's beacon. Undead creatures take 1 point of positive energy damage every round they remain within the light shed by a necromancer's beacon. If the lantern is destroyed, all undead are immediately freed from the lantern's compulsion. CONSTRUCTIONRequirements Craft Wondrous Item, control undead; Cost 24,000 gp | 2400000 | Craft Wondrous Item, control undead | 0 | NULL | 24000 | Necromancer's Beacon | 0 | Wondrous Item | 0 | 48000 | 0 | 0 | 1 lb. | 1 | none | 48000 | 0 | 0 | 0 | 13 | strong necromancy | 0 | 0 | 0 | Horror Adventures | This gruesome lantern is made from bone and emerald-tinted glass. When lit, it shines a disgusting green dim light in a 60-foot radius. This light makes living creatures uncomfortable, but does them no harm. A lit necromancer's beacon attracts undead creatures within 1,000 feet, whether they can see it or not. Sentient undead must succeed at a DC 20 Will save to avoid this effect, and mindless undead receive no saving throw. Any undead creature attracted by a necromancer's beacon must move as fast as it is able toward the lantern; once it comes within 60 feet of the lantern, the undead creature can act normally (unintelligent undead usually attempt to destroy the lantern). This effect is blocked by 1 foot of wood, 1 inch of stone, or a thin layer of lead. An intelligent undead that succeeds at its saving throw against a necromancer's beacon is forever immune to the effects of that particular necromancer's beacon. Undead creatures take 1 point of positive energy damage every round they remain within the light shed by a necromancer's beacon. If the lantern is destroyed, all undead are immediately freed from the lantern's compulsion. |
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