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30moderate000

Pipes Of Terror

Aura moderate necromancy; CL 7th
Slot none; Price 9,000 gp; Weight 3 lbs.

DESCRIPTION

These iron panpipes are warm to the touch and emit a strangely hollow sound when played. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding tune. Those within 30 feet who hear the tune must succeed on a DC 16 Will save or become panicked for 7 rounds. Those who make their save are instead shaken for 1 round. While pipes of terror may be played as often as one chooses, their fear-inducing qualities may only be activated once per day.


CONSTRUCTION

Requirements Craft Wondrous Item, fear; Cost 4,500 gp
450000Craft Wondrous Item, fear0NULL4500Pipes Of Terror0Wondrous Item09000003 lbs.1none90000007moderate necromancy000PFS S2-09These iron panpipes are warm to the touch and emit a strangely hollow sound when played. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding tune. Those within 30 feet who hear the tune must succeed on a DC 16 Will save or become panicked for 7 rounds. Those who make their save are instead shaken for 1 round. While pipes of terror may be played as often as one chooses, their fear-inducing qualities may only be activated once per day.