m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 3 | 0 | moderate | 0 | 0 | 0 | Pipes Of Terror Aura moderate necromancy; CL 7thSlot none; Price 9,000 gp; Weight 3 lbs.DESCRIPTIONThese iron panpipes are warm to the touch and emit a strangely hollow sound when played. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding tune. Those within 30 feet who hear the tune must succeed on a DC 16 Will save or become panicked for 7 rounds. Those who make their save are instead shaken for 1 round. While pipes of terror may be played as often as one chooses, their fear-inducing qualities may only be activated once per day. CONSTRUCTIONRequirements Craft Wondrous Item, fear; Cost 4,500 gp | 450000 | Craft Wondrous Item, fear | 0 | NULL | 4500 | Pipes Of Terror | 0 | Wondrous Item | 0 | 9000 | 0 | 0 | 3 lbs. | 1 | none | 9000 | 0 | 0 | 0 | 7 | moderate necromancy | 0 | 0 | 0 | PFS S2-09 | These iron panpipes are warm to the touch and emit a strangely hollow sound when played. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the pipes create an eerie, spellbinding tune. Those within 30 feet who hear the tune must succeed on a DC 16 Will save or become panicked for 7 rounds. Those who make their save are instead shaken for 1 round. While pipes of terror may be played as often as one chooses, their fear-inducing qualities may only be activated once per day. |
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