m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 1 | 0 | moderate | 0 | 0 | 0 | Propitious Metumbe Aura moderate abjuration; CL 7thSlot neck; Price 8,000 gp; Weight 1 lb.DESCRIPTIONThis polished talisman of darkwood inscribed with the pictogram of a specific wendo hangs from a loop of twine. The wearer gains a +2 luck bonus on saving throws against witch hexes, spells and abilities with the curse descriptor, and any spells or effects that would force the wielder to reroll a die or roll multiple dice and take the worst result. Once per day when the wearer is targeted by such a spell or effect that doesn't normally grant a saving throw, she can make a Will saving throw to negate the effect. If she attempts the save against a spell, the save DC is equal to 10 + the spell's level + the caster's primary casting ability bonus (Cha for sorcerers, Int for wizards, Wis for clerics, and so forth). If she attempts the save against a non-spell effect, the save DC is equal to 10 + half the HD of the effect's source + the source's Charisma modifier. CONSTRUCTIONRequirements Craft Wondrous Item, hex wardUM; Cost 4,000 gp | 400000 | Craft Wondrous Item, hex wardUM | 0 | NULL | 4000 | Propitious Metumbe | 0 | Wondrous Item | 0 | 8000 | 0 | 0 | 1 lb. | 0 | neck | 8000 | 0 | 0 | 0 | 7 | moderate abjuration | 0 | 1 | 0 | Faiths & Philosophies | This polished talisman of darkwood inscribed with the pictogram of a specific wendo hangs from a loop of twine. The wearer gains a +2 luck bonus on saving throws against witch hexes, spells and abilities with the curse descriptor, and any spells or effects that would force the wielder to reroll a die or roll multiple dice and take the worst result. Once per day when the wearer is targeted by such a spell or effect that doesn't normally grant a saving throw, she can make a Will saving throw to negate the effect. If she attempts the save against a spell, the save DC is equal to 10 + the spell's level + the caster's primary casting ability bonus (Cha for sorcerers, Int for wizards, Wis for clerics, and so forth). If she attempts the save against a non-spell effect, the save DC is equal to 10 + half the HD of the effect's source + the source's Charisma modifier. |
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