m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
50faint000

Ratcheting Gauntlets

Aura faint transmutation; CL 5th
Slot hands; Price 12,000 gp; Weight 5 lbs.

DESCRIPTION

This set of cold iron gauntlets has pistons, gears, and hinges connecting all the joints and plates. As a swift action, the wearer can command one or both of the gauntlets to lock into position or unlock and move normally. If a gauntlet locks while holding a weapon, it acts as a locked gauntlet, providing the wearer a +10 bonus to his Combat Maneuver Defense against being disarmed. Locking the gauntlets also grants the wearer a +4 bonus on combat maneuver checks to pin a grappled foe and Climb checks to catch himself while falling. They can also allow other uses at the GM's discretion, such as hanging from a ledge or similar position without having to attempt a Climb check or becoming fatigued.


CONSTRUCTION

Requirements Craft Wondrous Item, bear's endurance, bull's strength; Cost 6,000 gp
600000Craft Wondrous Item, bear's endurance, bull's strength0NULL6000Ratcheting Gauntlets0Wondrous Item012000005 lbs.0hands120000105faint transmutation000Melee Tactics ToolboxThis set of cold iron gauntlets has pistons, gears, and hinges connecting all the joints and plates. As a swift action, the wearer can command one or both of the gauntlets to lock into position or unlock and move normally. If a gauntlet locks while holding a weapon, it acts as a locked gauntlet, providing the wearer a +10 bonus to his Combat Maneuver Defense against being disarmed. Locking the gauntlets also grants the wearer a +4 bonus on combat maneuver checks to pin a grappled foe and Climb checks to catch himself while falling. They can also allow other uses at the GM's discretion, such as hanging from a ledge or similar position without having to attempt a Climb check or becoming fatigued.