m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 5 | 0 | faint | 0 | 0 | 0 | Ratcheting Gauntlets Aura faint transmutation; CL 5thSlot hands; Price 12,000 gp; Weight 5 lbs.DESCRIPTIONThis set of cold iron gauntlets has pistons, gears, and hinges connecting all the joints and plates. As a swift action, the wearer can command one or both of the gauntlets to lock into position or unlock and move normally. If a gauntlet locks while holding a weapon, it acts as a locked gauntlet, providing the wearer a +10 bonus to his Combat Maneuver Defense against being disarmed. Locking the gauntlets also grants the wearer a +4 bonus on combat maneuver checks to pin a grappled foe and Climb checks to catch himself while falling. They can also allow other uses at the GM's discretion, such as hanging from a ledge or similar position without having to attempt a Climb check or becoming fatigued. CONSTRUCTIONRequirements Craft Wondrous Item, bear's endurance, bull's strength; Cost 6,000 gp | 600000 | Craft Wondrous Item, bear's endurance, bull's strength | 0 | NULL | 6000 | Ratcheting Gauntlets | 0 | Wondrous Item | 0 | 12000 | 0 | 0 | 5 lbs. | 0 | hands | 12000 | 0 | 1 | 0 | 5 | faint transmutation | 0 | 0 | 0 | Melee Tactics Toolbox | This set of cold iron gauntlets has pistons, gears, and hinges connecting all the joints and plates. As a swift action, the wearer can command one or both of the gauntlets to lock into position or unlock and move normally. If a gauntlet locks while holding a weapon, it acts as a locked gauntlet, providing the wearer a +10 bonus to his Combat Maneuver Defense against being disarmed. Locking the gauntlets also grants the wearer a +4 bonus on combat maneuver checks to pin a grappled foe and Climb checks to catch himself while falling. They can also allow other uses at the GM's discretion, such as hanging from a ledge or similar position without having to attempt a Climb check or becoming fatigued. |
---|