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10strong000

Robe Of Magma

Aura strong conjuration; CL 15th
Slot body; Price 112,000 gp; Weight 1 lb.

DESCRIPTION

These striking black robes are lined with glowing cracks, and resemble flows of partially cooled magma. They allow the wearer not only to survive within areas of lava and magma, but also to conjure molten rock from the earth. The wearer gains fire resistance 20 and immunity to fire damage from lava and magma. Additionally, while submerged in lava or magma, the wearer can breathe normally, gains a +5 bonus on Swim checks, and can see through the substance as clearly as if it were water. Once per day as a full-round action, the wearer of a robe of magma can conjure a great burst of magma from deep below the surface. This ability can be used only while the wearer is on the Material Plane, and only while on solid ground on a planetary body. The deeper beneath a planet's surface the wearer is, the sooner the magma arrives. If the wearer uses this ability while 8,000 feet (or more) below the surface, the magma arrives instantaneously. If she uses it between 2,000 and 8,000 feet below the surface, the magma arrives at the beginning of the wearer's next turn. If she uses it on the surface or down to 2,000 feet below the surface, the magma arrives in 1d4 rounds. Once the magma arrives, it bursts from the ground in a geyser that sprays up to 40 feet in height and showers a 20-foot radius centered on the location of the wearer when this ability was activated. This deals 20d6 points of fire damage to creatures in the area (Reflex DC 22 half) and creates a shallow pool of lava in the area of the burst. The magma geyser continues for 1d3 rounds. For each round that the geyser continues, the pool of lava expands its radius by 10 feet. Creatures that enter the pool of lava or begin their turn in this area take 2d6 points of fire damage. Once the magma geyser stops, this pool cools and hardens over the course of 1d3 rounds. The magma arrives through an extradimensional space and does not impact any features or terrain located under its point of conjuration.


CONSTRUCTION

Requirements Craft Wondrous Item, protection from energy, wall of lavaAPG; Cost 56,000 gp
5600000Craft Wondrous Item, protection from energy, wall of lavaAPG0NULL56000Robe Of Magma0Wondrous Item0112000101 lb.0body11200000015strong conjuration000Heroes Of The DarklandsThese striking black robes are lined with glowing cracks, and resemble flows of partially cooled magma. They allow the wearer not only to survive within areas of lava and magma, but also to conjure molten rock from the earth. The wearer gains fire resistance 20 and immunity to fire damage from lava and magma. Additionally, while submerged in lava or magma, the wearer can breathe normally, gains a +5 bonus on Swim checks, and can see through the substance as clearly as if it were water. Once per day as a full-round action, the wearer of a robe of magma can conjure a great burst of magma from deep below the surface. This ability can be used only while the wearer is on the Material Plane, and only while on solid ground on a planetary body. The deeper beneath a planet's surface the wearer is, the sooner the magma arrives. If the wearer uses this ability while 8,000 feet (or more) below the surface, the magma arrives instantaneously. If she uses it between 2,000 and 8,000 feet below the surface, the magma arrives at the beginning of the wearer's next turn. If she uses it on the surface or down to 2,000 feet below the surface, the magma arrives in 1d4 rounds. Once the magma arrives, it bursts from the ground in a geyser that sprays up to 40 feet in height and showers a 20-foot radius centered on the location of the wearer when this ability was activated. This deals 20d6 points of fire damage to creatures in the area (Reflex DC 22 half) and creates a shallow pool of lava in the area of the burst. The magma geyser continues for 1d3 rounds. For each round that the geyser continues, the pool of lava expands its radius by 10 feet. Creatures that enter the pool of lava or begin their turn in this area take 2d6 points of fire damage. Once the magma geyser stops, this pool cools and hardens over the course of 1d3 rounds. The magma arrives through an extradimensional space and does not impact any features or terrain located under its point of conjuration.