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10moderate000

Robe Of Useful Items

Aura moderate transmutation; CL 9th
Slot body; Price 7,000 gp; Weight 1 lb.

DESCRIPTION

A character who dons this battered robe notes that its patches rearrange into the shapes of various helpful but mundane items. Only the wearer of the robe can see the true shapes of these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created robe of useful items always has two each of the following patches:

  • Dagger

  • Bullseye lantern (full and lit)

  • Mirror (a highly polished 2-foot-by-4-foot steel mirror)

  • Pole (10-foot length)

  • Hempen rope (50-foot coil)

  • Sack

In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll for each patch on the table below to determine its nature.

d%RESULT
01-08Bag of 100 gold pieces
09-15Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
16-22Door, iron (up to 10 ft. wide and 10 ft. high and barred on one side-must be placed upright, attaches and hinges itself)
23-30Gems, 10 (100 gp value each)
31-44Ladder, wooden (24 ft. long)
45-51Mule (with saddlebags)
52-59Pit, open (10 ft. by 10 ft. by 10 ft.)
60-68Potion of cure serious wounds
69-75Rowboat (12 ft. long)
76-83Minor scroll of one randomly determined spell
84-90War dogs, pair (treat as riding dogs)
91-96Window (2 ft. by 4 ft., up to 2 ft. deep)
97-100Portable ram

Multiple items of the same kind are permissible. Once removed, a patch cannot be replaced.


CONSTRUCTION

Requirements Craft Wondrous Item, fabricate; Cost 3,500 gp
350000Craft Wondrous Item, fabricate0NULL3500Robe Of Useful Items0Wondrous Item07000001 lb.0body70000109moderate transmutation000Ultimate EquipmentA character who dons this battered robe notes that its patches rearrange into the shapes of various helpful but mundane items. Only the wearer of the robe can see the true shapes of these patches, recognize them for what items they become, and detach them. One patch can be detached each round. Detaching a patch causes it to become an actual item, as indicated below. A newly created robe of useful items always has two each of the following patches: • Dagger • Bullseye lantern (full and lit) • Mirror (a highly polished 2-foot-by-4-foot steel mirror) • Pole (10-foot length) • Hempen rope (50-foot coil) • Sack In addition, the robe has several other patches. Roll 4d4 for the number of other patches and then roll for each patch on the table below to determine its nature. d% RESULT 01-08 Bag of 100 gold pieces 09-15 Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value 16-22 Door, iron (up to 10 ft. wide and 10 ft. high and barred on one side-must be placed upright, attaches and hinges itself) 23-30 Gems, 10 (100 gp value each) 31-44 Ladder, wooden (24 ft. long) 45-51 Mule (with saddlebags) 52-59 Pit, open (10 ft. by 10 ft. by 10 ft.) 60-68 Potion of cure serious wounds 69-75 Rowboat (12 ft. long) 76-83 Minor scroll of one randomly determined spell 84-90 War dogs, pair (treat as riding dogs) 91-96 Window (2 ft. by 4 ft., up to 2 ft. deep) 97-100 Portable ram Multiple items of the same kind are permissible. Once removed, a patch cannot be replaced.