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Shadowblood

Aura moderate evocation [evil]; CL 9th
Slot none; Price 1,500 gp; Weight -

DESCRIPTION

Shadowblood is among the most notorious of drugs-a fluid infused with a shadow demon's essence. Anyone who drinks this substance must succeed at a DC 20 Fortitude save or take 1d6 points of cold damage and 1d4 points of Wisdom damage, and become nauseated for 1d6 rounds. Thereafter, the target gains 1d10+5 temporary hit points, cold resistance 5, and darkvision 60 feet. These effects persist for 1 hour, during which demons take a -4 penalty on saving throws against the drinker's spells and spell-like abilities of the shadow subschool.

Shadowblood is exceedingly addictive and carries some significant disadvantages. Each time a creature takes a dose of shadowblood, it must succeed at a DC 20 Fortitude save or become addicted-shadowblood addiction is a severe addiction (see page 236 of the Pathfinder RPG GameMastery Guide). A creature under the influence of shadowblood or suffering from shadowblood addiction takes a -4 penalty on all saving throws against possession type effects made by demons, and can never gain the benefits of protection from evil or similar spells against such effects.


CONSTRUCTION

Requirements Craft Wondrous Item, desecrate, shadow evocation, creator must be a shadow demon or must have the cooperation of a shadow demon; Cost 750 gp
75000Craft Wondrous Item, desecrate, shadow evocation, creator must be a shadow demon or must have the cooperation of a shadow demon0NULL750Shadowblood0Wondrous Item1150000-0none15000009moderate evocation [evil]000AP 74Shadowblood is among the most notorious of drugs-a fluid infused with a shadow demon's essence. Anyone who drinks this substance must succeed at a DC 20 Fortitude save or take 1d6 points of cold damage and 1d4 points of Wisdom damage, and become nauseated for 1d6 rounds. Thereafter, the target gains 1d10+5 temporary hit points, cold resistance 5, and darkvision 60 feet. These effects persist for 1 hour, during which demons take a -4 penalty on saving throws against the drinker's spells and spell-like abilities of the shadow subschool. Shadowblood is exceedingly addictive and carries some significant disadvantages. Each time a creature takes a dose of shadowblood, it must succeed at a DC 20 Fortitude save or become addicted-shadowblood addiction is a severe addiction (see page 236 of the Pathfinder RPG GameMastery Guide). A creature under the influence of shadowblood or suffering from shadowblood addiction takes a -4 penalty on all saving throws against possession type effects made by demons, and can never gain the benefits of protection from evil or similar spells against such effects.