m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 0 | 0 | faint | 0 | 0 | 0 | Silver Nocking Point Aura faint transmutation; CL 1stSlot none; Price 3,150 gp; Weight -DESCRIPTIONThis small silver cylinder is no bigger than a pinhead and is engraved with an Elven aphorism that roughly translates to "unhindered flight." A silver nocking point can be attached to the string of any bow or crossbow. When using a weapon equipped with a silver nocking point, a character can treat penalties for wind conditions as though they were one step less severe. For example, a character firing a ranged projectile in severe wind conditions would fire at a ranged penalty of -2 instead of -4. Magical wind effects that would normally deflect the projectile (such as fickle windsUM) instead impose only a -8 penalty on the attack roll. CONSTRUCTIONRequirements Craft Wondrous Item, true strike; Cost 1,575 gp | 157500 | Craft Wondrous Item, true strike | 0 | NULL | 1575 | Silver Nocking Point | 0 | Wondrous Item | 0 | 3150 | 0 | 0 | - | 0 | none | 3150 | 0 | 1 | 0 | 1 | faint transmutation | 0 | 0 | 0 | Ranged Tactics Toolbox | This small silver cylinder is no bigger than a pinhead and is engraved with an Elven aphorism that roughly translates to "unhindered flight." A silver nocking point can be attached to the string of any bow or crossbow. When using a weapon equipped with a silver nocking point, a character can treat penalties for wind conditions as though they were one step less severe. For example, a character firing a ranged projectile in severe wind conditions would fire at a ranged penalty of -2 instead of -4. Magical wind effects that would normally deflect the projectile (such as fickle windsUM) instead impose only a -8 penalty on the attack roll. |
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