m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | strong | 0 | 0 | 0 | Soul Jar Aura strong necromancy; CL 15thSlot none; Price 5,000 gp; Weight 2 lbs.DESCRIPTIONAn empty soul jar can be used to contain a soul that has been successfully trapped in a black sapphire via soul bind. Holding the gemstone against the soul jar's lid for 1 full round transfers the soul in the gem to the soul jar (which can hold the soul of a creature of up to 20 Hit Dice), leaving the black sapphire unharmed 50% of the time. The rest of the time, transferring the soul from gem to jar shatters the black sapphire. A creature that can use soul bind as a spell-like ability (and thus does not use a focus) can automatically place a captured soul in a held soul jar as the spell-like ability is used. A soul in a soul jar cannot travel to the Boneyard to be judged, but can be restored to life via resurrection or more powerful magic. A soul jar can contain only one soul at a time. Soul jars are fragile (hardness 1, hp 10); if a soul jar is broken, the soul held within immediately escapes to the Boneyard. CONSTRUCTIONRequirements Craft Wondrous Item, soul bind; Cost 2,500 gp | 250000 | Craft Wondrous Item, soul bind | 0 | NULL | 2500 | Soul Jar | 0 | Wondrous Item | 0 | 5000 | 0 | 0 | 2 lbs. | 1 | none | 5000 | 0 | 0 | 0 | 15 | strong necromancy | 0 | 0 | 0 | Curse Of The Crimson Throne Chapter Appendix | An empty soul jar can be used to contain a soul that has been successfully trapped in a black sapphire via soul bind. Holding the gemstone against the soul jar's lid for 1 full round transfers the soul in the gem to the soul jar (which can hold the soul of a creature of up to 20 Hit Dice), leaving the black sapphire unharmed 50% of the time. The rest of the time, transferring the soul from gem to jar shatters the black sapphire. A creature that can use soul bind as a spell-like ability (and thus does not use a focus) can automatically place a captured soul in a held soul jar as the spell-like ability is used. A soul in a soul jar cannot travel to the Boneyard to be judged, but can be restored to life via resurrection or more powerful magic. A soul jar can contain only one soul at a time. Soul jars are fragile (hardness 1, hp 10); if a soul jar is broken, the soul held within immediately escapes to the Boneyard. |
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