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10moderate000

Soultheft Glass

Aura moderate necromancy; CL 9th
Slot none; Price 33,000 gp; Weight 1 lb.

DESCRIPTION

The wielder of this hand-sized, fine glass mirror can view another's reflection in the mirror to capture a portion of that creature's soul. Doing so requires the wielder to avert his eyes as if defending against a gaze attack (Pathfinder RPG Bestiary 300) so that he views the creature only by its reflection, and then take a standard action that provokes an attack of opportunity. This imposes 1 temporary negative level on the creature reflected (Fortitude DC 16 negates). A soultheft glass can hold no more than three portions of a creature's soul, and can't contain portions from more than one creature's soul at a time. When the glass is at full capacity, attempts to steal additional soul portions fail. While the mirror retains at least one soul portion, its possessor receives a +1 luck bonus on ability checks, saving throws, and skill checks. The wielder can query the soul portions trapped within, in effect questioning echoed memories of the target creature. This works as call spirit, except the creature doesn't need to be dead. The wielder can ask a number of questions per day equal to the number of soul portions in the glass. Temporary negative levels bestowed by a soultheft glass never become permanent. The victim can attempt a DC 16 Fortitude save to remove each negative level every 24 hours. Success removes that negative level and frees one soul portion held within the glass. Any other method of removing a negative level (such as restoration) also frees a soul portion from the glass. Once it imposes a temporary negative level on a creature, a soultheft glass shows a ghostly reflection of that creature (though not any information about its surroundings) until all soul portions have been returned. If the victim dies, its soul portions fade after 24 hours. As a standard action, the mirror's wielder can release all soul portions, which also removes the victim's negative levels.


CONSTRUCTION

Requirements Craft Wondrous Item, call spirit*, enervation; Cost 16,500 gp
1650000Craft Wondrous Item, call spirit*, enervation0NULL16500Soultheft Glass0Wondrous Item033000001 lb.1none330000009moderate necromancy000Occult AdventuresThe wielder of this hand-sized, fine glass mirror can view another's reflection in the mirror to capture a portion of that creature's soul. Doing so requires the wielder to avert his eyes as if defending against a gaze attack (Pathfinder RPG Bestiary 300) so that he views the creature only by its reflection, and then take a standard action that provokes an attack of opportunity. This imposes 1 temporary negative level on the creature reflected (Fortitude DC 16 negates). A soultheft glass can hold no more than three portions of a creature's soul, and can't contain portions from more than one creature's soul at a time. When the glass is at full capacity, attempts to steal additional soul portions fail. While the mirror retains at least one soul portion, its possessor receives a +1 luck bonus on ability checks, saving throws, and skill checks. The wielder can query the soul portions trapped within, in effect questioning echoed memories of the target creature. This works as call spirit, except the creature doesn't need to be dead. The wielder can ask a number of questions per day equal to the number of soul portions in the glass. Temporary negative levels bestowed by a soultheft glass never become permanent. The victim can attempt a DC 16 Fortitude save to remove each negative level every 24 hours. Success removes that negative level and frees one soul portion held within the glass. Any other method of removing a negative level (such as restoration) also frees a soul portion from the glass. Once it imposes a temporary negative level on a creature, a soultheft glass shows a ghostly reflection of that creature (though not any information about its surroundings) until all soul portions have been returned. If the victim dies, its soul portions fade after 24 hours. As a standard action, the mirror's wielder can release all soul portions, which also removes the victim's negative levels.