m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
20moderate000

Spikebones

Aura moderate transmutation; CL 7th
Slot none; Price 22,000 gp; Weight 2 lbs.

DESCRIPTION

Spikebones are a collection of bleached humanoid bones- typically the ribs, vertebrae, and finger bones-carried in a crude pouch made of the humanoid's skin and connective tissue. Three times per day, the spikebones can be cast upon the ground as a standard action to create an area of dangerous spikes. Bony in color and shape, these sharp protrusions function like a spike growth spell. The spikes fill four contiguous 10-foot-square areas, shaped by the user at the time of deployment. The spikes remain effective for up to 3 hours, after which they vanish and the spikebones magically reappearing in their pouch.


CONSTRUCTION

Requirements Craft Wondrous Item, animate dead, spike growth; Cost 11,000 gp
1100000Craft Wondrous Item, animate dead, spike growth0NULL11000Spikebones0Wondrous Item022000002 lbs.0none220000107moderate transmutation000Monster CodexSpikebones are a collection of bleached humanoid bones- typically the ribs, vertebrae, and finger bones-carried in a crude pouch made of the humanoid's skin and connective tissue. Three times per day, the spikebones can be cast upon the ground as a standard action to create an area of dangerous spikes. Bony in color and shape, these sharp protrusions function like a spike growth spell. The spikes fill four contiguous 10-foot-square areas, shaped by the user at the time of deployment. The spikes remain effective for up to 3 hours, after which they vanish and the spikebones magically reappearing in their pouch.