m_weight_valuem_destructionm_illusionm_aura_strengthm_powersm_mythicm_legendary_weaponm_alm_intm_fulltextm_costm_requirementsm_cham_communicationm_baseitemm_linktextm_cost_valuem_namem_wism_groupm_evocationm_sensesm_price_valuem_egom_conjurationm_major_artifact_flagm_weightm_magicitemsm_necromancym_slotm_pricem_divinationm_transmutationm_scalingm_minor_artifact_flagm_clm_languagesm_auram_universalm_abjurationm_enchantmentm_sourcem_description
10strong000

Starfaring Robe

Aura strong transmutation; CL 17th
Slot body; Price 82,000 gp; Weight 1 lb.

DESCRIPTION

This simple blue robe appears plain during the day but sparkles in starlight or moonlight. The wearer is constantly protected as if wearing a necklace of adaptation. On command, the robe sprouts pale moth wings, allowing the wearer to fly as if using wings of flying. In the vacuum of space, the wearer can fly at an incredible speed. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond should take 3d20 years (or more, at the GM's discretion), provided the wearer knows the way to its destination. While flying in this fashion, the wearer can enter a state of hibernation (similar to temporal stasis), waking instantly if attacked, upon reaching his destination, or after a set time period (such as a month or year).


CONSTRUCTION

Requirements Craft Wondrous Item, alter self, fly, interplanetary teleportUM, temporal stasis; Cost 41,000 gp
4100000Craft Wondrous Item, alter self, fly, interplanetary teleportUM, temporal stasis0NULL41000Starfaring Robe0Wondrous Item082000001 lb.0body8200001017strong transmutation000Inner Sea GodsThis simple blue robe appears plain during the day but sparkles in starlight or moonlight. The wearer is constantly protected as if wearing a necklace of adaptation. On command, the robe sprouts pale moth wings, allowing the wearer to fly as if using wings of flying. In the vacuum of space, the wearer can fly at an incredible speed. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond should take 3d20 years (or more, at the GM's discretion), provided the wearer knows the way to its destination. While flying in this fashion, the wearer can enter a state of hibernation (similar to temporal stasis), waking instantly if attacked, upon reaching his destination, or after a set time period (such as a month or year).