m_weight_value | m_destruction | m_illusion | m_aura_strength | m_powers | m_mythic | m_legendary_weapon | m_al | m_int | m_fulltext | m_cost | m_requirements | m_cha | m_communication | m_baseitem | m_linktext | m_cost_value | m_name | m_wis | m_group | m_evocation | m_senses | m_price_value | m_ego | m_conjuration | m_major_artifact_flag | m_weight | m_magicitems | m_necromancy | m_slot | m_price | m_divination | m_transmutation | m_scaling | m_minor_artifact_flag | m_cl | m_languages | m_aura | m_universal | m_abjuration | m_enchantment | m_source | m_description | 2 | 0 | moderate | 0 | 0 | 0 | Swarmlord's Jar Aura moderate conjuration; CL 9thSlot none; Price 3,000 gp; Weight 2 lbs.DESCRIPTIONThis small, lidded jar contains a sizable deformed insect that twitches and wriggles as if constantly undergoing a particularly painful death. A swarmlord's jar has a lid, but the lid is fused to the rest of the jar and cannot be opened. While a swarmlord's jar is carried openly in one hand, it grants a +2 luck bonus on all saving throws attempted against the attacks of swarms, and reduces swarm damage taken by the target by 5 points. These effects do not stack if more than one jar is carried. A swarmlord's jar can be thrown to shatter at any point within 30 feet. If the jar shatters in a square that isn't currently occupied by an existing swarm, it creates a locust swarm (Pathfinder RPG Bestiary 4 183) that follows the thrower's mental commands; these commands may be issued as a free action. If the jar shatters in a square occupied by a swarm, the swarm must succeed at a DC 15 Will save or become controlled by the thrower. Issuing mental commands to a swarm (whether it's a freshly created locust swarm or a controlled swarm) is a move action, but once the swarm has been issued orders, it continues to follow those orders until it's destroyed or the magic of the swarmlord's jar ends. A locust swarm created by this item lasts for 1 minute if not destroyed earlier. Likewise, control granted by the jar lasts for 1 minute. Used against a worm that walks, a swarmlord's jar merely deals 6d6 points of damage on a successful touch attack as it shatters (Will DC 15 half). CONSTRUCTIONRequirements Craft Wondrous Item; summon swarm; Cost 1,500 gp | 150000 | Craft Wondrous Item; summon swarm | 0 | NULL | 1500 | Swarmlord's Jar | 0 | Wondrous Item | 0 | 3000 | 1 | 0 | 2 lbs. | 0 | none | 3000 | 0 | 0 | 0 | 9 | moderate conjuration | 0 | 0 | 0 | AP 75 | This small, lidded jar contains a sizable deformed insect that twitches and wriggles as if constantly undergoing a particularly painful death. A swarmlord's jar has a lid, but the lid is fused to the rest of the jar and cannot be opened. While a swarmlord's jar is carried openly in one hand, it grants a +2 luck bonus on all saving throws attempted against the attacks of swarms, and reduces swarm damage taken by the target by 5 points. These effects do not stack if more than one jar is carried. A swarmlord's jar can be thrown to shatter at any point within 30 feet. If the jar shatters in a square that isn't currently occupied by an existing swarm, it creates a locust swarm (Pathfinder RPG Bestiary 4 183) that follows the thrower's mental commands; these commands may be issued as a free action. If the jar shatters in a square occupied by a swarm, the swarm must succeed at a DC 15 Will save or become controlled by the thrower. Issuing mental commands to a swarm (whether it's a freshly created locust swarm or a controlled swarm) is a move action, but once the swarm has been issued orders, it continues to follow those orders until it's destroyed or the magic of the swarmlord's jar ends. A locust swarm created by this item lasts for 1 minute if not destroyed earlier. Likewise, control granted by the jar lasts for 1 minute. Used against a worm that walks, a swarmlord's jar merely deals 6d6 points of damage on a successful touch attack as it shatters (Will DC 15 half). |
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