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0Antilife Shell00-1-1-11 round0V, S, DF1yes060-1Animals (12)000cleric/oracle 6, druid 6, shaman 6, psychic 610-ft.-radius emanation, centered on youPFRPG Core010-ft.-radius field hedges out living creatures.010-1-10000-1You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.00001 min./level-10-110 ft.

Antilife Shell

School abjuration; Level cleric/oracle 6, druid 6, shaman 6, psychic 6
Casting Time 1 round
Components V, S, DF
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.

Antilife Shell60060-1-16abjuration-1006-10-1006-1-11-1-1-1NULLAnimal (6), Souls (6)none0-101

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.

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