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0Arcane Lock00-1-1-11 standard action0V, S, M (gold dust worth 25 gp)0no0-10-1000sorcerer/wizard 2, occultist 2PFRPG Core0Magically locks a portal or chest.1102-10000-1An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.00door, chest, or portal touched, up to 30 sq. ft./level in size10permanent-10-1touch

Arcane Lock

School abjuration; Level sorcerer/wizard 2, occultist 2
Casting Time 1 standard action
Components V, S, M (gold dust worth 25 gp)
Range touch
Targets door, chest, or portal touched, up to 30 sq. ft./level in size
Duration permanent
Saving Throw none; Spell Resistance no

An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.

Arcane Lock-100202-1-1abjuration-100-1-10-100-12-11-1-1-125Wards (1)none0-100

An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If the locked object has a lock, the DC to open that lock increases by 10 while it remains attached to the object. If the object does not have a lock, this spell creates one that can only be opened with a DC 20 Disable Device skill check. A door or object secured with this spell can be opened only by breaking in or with a successful dispel magic or knock spell. Add 10 to the normal DC to break open a door or portal affected by this spell. A knock spell does not remove an arcane lock; it only suppresses the effect for 10 minutes.

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