s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Ban Corruption | 0 | 0 | good | 4 | 3 | -1 | 1 standard action | 0 | V, S, F (a ceremonial dagger) | 0 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman 5 | 30-ft.-radius emanation centered on you | Horror Adventures | 0 | Eliminate the gifts of nearby corrupted creatures. | 0 | 1 | 0 | 4 | -1 | 0 | 0 | 0 | 0 | -1 | You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell's duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times. | 0 | 0 | 0 | 0 | concentration plus 1 round/level, up to 1 hour/level | -1 | 0 | -1 | Ban Corruption School abjuration [good]; Level cleric/oracle 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman 5CASTINGCasting Time 1 standard actionComponents V, S, F (a ceremonial dagger)EFFECTArea 30-ft.-radius emanation centered on youDuration concentration plus 1 round/level, up to 1 hour/levelSaving Throw Will negates; Spell Resistance yesDESCRIPTIONYou strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell's duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times. | NULL | 5 | 0 | 0 | 5 | 0 | -1 | -1 | -1 | abjuration | -1 | 0 | 0 | 5 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | 4 | -1 | -1 | NULL | Will negates | 1 | -1 | 0 | 0 | You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell's duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times. | 0 | 5 | 0 |
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