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0Ban Corruption00good43-11 standard action0V, S, F (a ceremonial dagger)0yes0-10-1000cleric/oracle 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman 530-ft.-radius emanation centered on youHorror Adventures0Eliminate the gifts of nearby corrupted creatures.0104-10000-1You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell's duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times.0000concentration plus 1 round/level, up to 1 hour/level-10-1

Ban Corruption

School abjuration [good]; Level cleric/oracle 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman 5

CASTING

Casting Time 1 standard action
Components V, S, F (a ceremonial dagger)

EFFECT

Area 30-ft.-radius emanation centered on you
Duration concentration plus 1 round/level, up to 1 hour/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell's duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times.

NULL50050-1-1-1abjuration-1005-10-100-1-1-114-1-1NULLWill negates1-100

You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell's duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times.

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