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0Cast Out0032-11 standard action0V, S, DF1yes040-1000inquisitor 3, psychic 4, medium 2APG0Does 2d8 damage +1/level (max +15) to creature and dispels an effect.010-1-10000-1With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of damage + 1 point per caster level (maximum +15). In addition, you make a dispel check against any magic jar effect (including a ghost's malevolence ability) or enchantment (compulsion) spells on the target creature, starting with the highest level spells and proceeding to lower level spells. Treat this as a targeted dispel magic spell, except cast out can dispel one such spell for every four caster levels you possess. A successful Will save halves the damage and limits the dispelling to a single spell or effect.00creature touched00instantaneous-10-1touch

Cast Out

School abjuration; Level inquisitor 3, psychic 4, medium 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets creature touched
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of damage + 1 point per caster level (maximum +15). In addition, you make a dispel check against any magic jar effect (including a ghost's malevolence ability) or enchantment (compulsion) spells on the target creature, starting with the highest level spells and proceeding to lower level spells. Treat this as a targeted dispel magic spell, except cast out can dispel one such spell for every four caster levels you possess. A successful Will save halves the damage and limits the dispelling to a single spell or effect.

Cast Out-10030-1-1-1abjuration-100-1-10-100-1-1-11-1-1-1NULLWill partial0-100

With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of damage + 1 point per caster level (maximum +15). In addition, you make a dispel check against any magic jar effect (including a ghost's malevolence ability) or enchantment (compulsion) spells on the target creature, starting with the highest level spells and proceeding to lower level spells. Treat this as a targeted dispel magic spell, except cast out can dispel one such spell for every four caster levels you possess. A successful Will save halves the damage and limits the dispelling to a single spell or effect.

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